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Commits on Nov 27, 2010
  1. Linux post install scripts brought up to date with Utility app syntax…

    Matthew Bowra-Dean committed Nov 27, 2010
    … changes.
  2. Made PipeAccessRights explicit to get around Mono fail.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  3. Include SharpZipLib in Windows installer.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  4. Updated packaging scripts for winlauncher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  5. Updated Windows installer for launcher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  6. Update Makefile for Winlauncher

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  7. Fix cnc & ra mod page layout on Windows.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  8. Untextured GDI and Nod logos.

    pchote committed Nov 27, 2010
  9. Reinit the sheetbuilder too - appending more sprites to the old sheet…

    pchote committed Nov 27, 2010
    …s isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
  10. Rallypoint Polish: Improved artwork, correct positioning, doesn't dis…

    pchote committed Nov 27, 2010
    …appear when the building is offscreen, targeting cursor.
  11. Scale is now set via a field on Render* and interacts properly with c…

    pchote committed Nov 27, 2010
    …hronoshift and building previews.
Commits on Nov 26, 2010
  1. Fix cloaked units.

    pchote committed Nov 26, 2010
  2. Fix FrozenUnderFog; add to cnc.

    pchote committed Nov 26, 2010
  3. Save some perf.

    pchote committed Nov 26, 2010
  4. Consolidate viewport clip calculations into one place (except for Ter…

    pchote committed Nov 26, 2010
    …rainRenderer, but changing that calculation crashes my gfx card).
  5. Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably…

    pchote committed Nov 26, 2010
    … breaks FrozenUnderFog.
  6. Begin refactoring Shroud. ShroudRenderer is now internal to WorldRend…

    pchote committed Nov 26, 2010
    …erer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
  7. Remove a pile of duplication from target lines.

    pchote committed Nov 26, 2010
    Remove MoveFlash.
  8. Polish: Show the "move-blocked" cursor for locations outside the map.…

    pchote committed Nov 26, 2010
    … Clamp move orders to the map bounds for these orders.
  9. Scissor to map edge.

    pchote committed Nov 25, 2010