Commits on Nov 27, 2010
  1. @pchote
  2. Revert misguided attempt at allowing preservation of user installed m…

    …aps.
    Matthew Bowra-Dean committed Nov 27, 2010
  3. @pchote
  4. Linux post install scripts brought up to date with Utility app syntax…

    … changes.
    Matthew Bowra-Dean committed Nov 27, 2010
  5. @pchote

    Made PipeAccessRights explicit to get around Mono fail.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  6. @pchote

    Include SharpZipLib in Windows installer.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  7. @pchote

    Updated packaging scripts for winlauncher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  8. @pchote

    Updated Windows installer for launcher.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  9. @pchote

    Update Makefile for Winlauncher

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  10. @pchote

    Fix cnc & ra mod page layout on Windows.

    Matthew Bowra-Dean committed with pchote Nov 27, 2010
  11. @pchote
  12. @pchote

    Untextured GDI and Nod logos.

    pchote committed Nov 27, 2010
  13. @pchote
  14. @pchote

    Reinit the sheetbuilder too - appending more sprites to the old sheet…

    …s isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
    pchote committed Nov 27, 2010
  15. @pchote

    Rallypoint Polish: Improved artwork, correct positioning, doesn't dis…

    …appear when the building is offscreen, targeting cursor.
    pchote committed Nov 27, 2010
  16. @pchote
  17. @pchote

    Scale is now set via a field on Render* and interacts properly with c…

    …hronoshift and building previews.
    pchote committed Nov 27, 2010
  18. @pchote
Commits on Nov 26, 2010
  1. @geckosoft @pchote
  2. @pchote
  3. @pchote
  4. @pchote

    Fix cloaked units.

    pchote committed Nov 27, 2010
  5. @pchote

    Fix FrozenUnderFog; add to cnc.

    pchote committed Nov 27, 2010
  6. @pchote

    Save some perf.

    pchote committed Nov 26, 2010
  7. @pchote
  8. @pchote
  9. @pchote
  10. @pchote

    Consolidate viewport clip calculations into one place (except for Ter…

    …rainRenderer, but changing that calculation crashes my gfx card).
    pchote committed Nov 26, 2010
  11. @pchote

    Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably…

    … breaks FrozenUnderFog.
    pchote committed Nov 26, 2010
  12. @pchote

    Begin refactoring Shroud. ShroudRenderer is now internal to WorldRend…

    …erer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
    pchote committed Nov 26, 2010
  13. @pchote

    Remove a pile of duplication from target lines.

    Remove MoveFlash.
    pchote committed Nov 26, 2010
  14. @pchote

    Polish: Show the "move-blocked" cursor for locations outside the map.…

    … Clamp move orders to the map bounds for these orders.
    pchote committed Nov 26, 2010
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  16. @pchote
  17. @pchote