Delayed unloading. Remove LocalStorage from proc.
Improved cnc proc/harv docking.
Fix #439; Dropdowns stay open when the host force-starts the game.
Remove fp from building refund calculation.
fix some dumbness in Production/ITeleportable
#394 nuke without a launch site crashes -- fixed
cleanup SyncReport.cs header
show real player names in syncreport
fix another dumb bug in ZipFile
Fix dropdown lists. Visual tweaks.
Improved scrollpanel thumb behavior.
Remove a pile of unnecessary state management from Scrollpanels.
fix bogus spawn on central-conflict
hack up ZipFile to fix #464; filesystem needs rework to be sane
add very basic Format80 encoder
don't show a kick button for the host while ready
Draw scrollbar thumbs.
clean up perf graph a bit
Drop any remaining connections on gamestart.
Fix dropping unvalidated clients.
Fix packaging scripts for BSD sed.
Handshake mod versions and map. Bump the protocol version.
Shift Client creation to the client, sent in the handshake response. …
…Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join.
Client/server handshake. Only checks that the correct mods are active.
Fix server shutdown crash under mono.
Upgrade maps to oramap format. Save type field.
Forgot launcher files.
Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; …
…Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game.
Wire up the rest of saving. Save-as will now properly overwrite exist…
Use utility app for http requests; Make them async.
Create an empty zip file if it doesn't exist.