You can clone with
fix format80 encoder to actually work
fix bogus writing of EOF header
remove System.Xml using from SequenceProvider
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
RenderBuilding.BuildingPreview pushed down to RenderSimple and rename…
…d to .RenderPreview()
remove a bit of dumb duplication
only bother hashing traits that have ISync
add ISync to all traits that have [Sync] members
better error when no sequences defined at all
Likewise for PlayerResources
Add debug traits to Aircraft so we can see what is desyncing.
Load maps from <support dir>/maps/<mod>/ too.
Fix broken first tick rendering in BuildPaletteWidget.
Remove redundant serverbrowser checks (these are now handled by the h…
Don't require a WorldRenderer to draw non-world-rendering widgets.
More drop messages.
Fix packaging clean script.
Add a mechanism for custom drop messages. Implement for kick.
fix crash in windows launcher
fix weap door crash in cnc
fix bogus interpretation of range parameter
remove unused NukeLaunch.Silo field
fix breakage in ServerBrowserDelegate which prevented any joins
fix bogus colors in chat
shareable, revokable gps
remove some sillyness in PlayerResources.Tick
less dumb PlayerResources init
new map format introduced: 4. format3 player colors are automatically…
… upgraded to ColorRamp
add ColorRamp type; change everything to use it; maps not yet upgraded
better fix for chrono bug
#363 tabs should change color visibly when a building is ready
fix chronoshift/shroud interaction desync