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Commits on Feb 13, 2011
  1. blah

    chrisforbes committed Feb 13, 2011
  2. refresh GPS on stance change

    chrisforbes committed Feb 13, 2011
  3. only elevate on windows 6+

    chrisforbes committed Feb 13, 2011
  4. blah

    chrisforbes committed Feb 13, 2011
Commits on Feb 12, 2011
Commits on Feb 11, 2011
  1. Blue tib should damage inf too.

    pchote committed Feb 11, 2011
  2. Viceroids shouldn't smoke

    pchote committed Feb 11, 2011
  3. Improved death anim speeds

    pchote committed Feb 11, 2011
  4. Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalan…

    pchote committed Feb 11, 2011
    …ce nearly everything, but give a better start for fixing things).
  5. Lazy smudges, fix importer.

    pchote committed Feb 11, 2011
  6. Lazy actor loading

    pchote committed Feb 11, 2011
  7. Kill MapStub

    pchote committed Feb 11, 2011
  8. Make binary info loading lazy

    pchote committed Feb 11, 2011
  9. Convert Waypoints to actors

    pchote committed Feb 11, 2011
  10. Remove redundant MapStub fields.

    pchote committed Feb 11, 2011
  11. Foo

    pchote committed Feb 11, 2011
  12. Upgrade maps to format 4

    pchote committed Feb 11, 2011
  13. Fix editor

    pchote committed Feb 11, 2011
  14. Bake PickAny tiles on map save. Translate maxvalue index to random ti…

    pchote committed Feb 11, 2011
    …le for backwards compat.
  15. Fix editor conversion

    pchote committed Feb 10, 2011
  16. Add support for a "Creeps" faction that is hostile to all combatant p…

    pchote committed Feb 10, 2011
    …layers. Add a mod field to be used for map installation.
Commits on Feb 10, 2011
  1. display range circles for other actors owned by us, and having a comp…

    chrisforbes committed Feb 8, 2011
    …atible RenderRangeCircleInfo.RangeCircleType during building placement