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Commits on Jul 6, 2012
  1. Units heading in generally opposite directions are now considered blo…

    JamesDunne committed Jul 6, 2012
    …ckers; this fixes pathing deadlocks.
  2. Merge pull request #2296 from ScottNZ/bleed

    chrisforbes committed Jul 6, 2012
    Allies 01 fixes
  3. Prevent too many instances of a single sound starting at once in an a…

    JamesDunne committed with chrisforbes Jul 6, 2012
    …bsolute location and attenuate volume of new sounds based on number active sounds already playing.
  4. don't crash when sound rules are not loaded

    Mailaender committed with chrisforbes Jul 4, 2012
    e.g. when trying to get the gamefiles
  5. cut out the black tile

    Mailaender committed with chrisforbes Jul 4, 2012
  6. A10 crash site to terrain

    Mailaender committed with chrisforbes Jul 4, 2012
    it is not transparent and will look wrong in desert/winter
  7. new spice shp with 20 densities

    Mailaender committed with chrisforbes Jul 3, 2012
    hopefully nicer looking spices tiles
    and less insane growth rate
    avoided edge tiles because of #2247
  8. a10cr dimensions fixed

    Mailaender committed with chrisforbes Jul 3, 2012
  9. added @Nyerguds awesome cnc A10 crash site

    Mailaender committed with chrisforbes Jul 3, 2012
    ripped from a Westwood beta screenshot
Commits on Jul 4, 2012
  1. You win chrisf =P

    JamesDunne committed Jul 4, 2012
Commits on Jul 3, 2012
Commits on Jul 2, 2012
  1. more SHP fixes by Nyerguds

    Mailaender committed with chrisforbes Jul 2, 2012
    - The SSM Launcher (mlrs.shp) was updated because the very last
      turret frame without missiles had messed up house colours
    - buildings that showed remap color instead of real yellow:
    * Civilian Oil Derrick (Made correct remap for v19.shp)
    * Advanced Communications Center (shadow under the big dish
      turned to remap, in both eye.shp and eyemake.shp)
    * Tiberium Silo (random remap pixels in the collapse frame
      of silo.shp, and the entire lower right edge on silomake.shp)
    * Barracks (remap pixels showing up in the
      normally gray buildup on pylemake.shp)
  2. added ice floes to ra

    Mailaender committed with chrisforbes Jul 2, 2012
  3. add bibs for d2k

    Mailaender committed with chrisforbes Jul 1, 2012
    copy & paste with gimp and OpenRA.Utility
  4. noticable SHP fixes from C&C 1.06c rev3

    Mailaender committed with chrisforbes Jul 1, 2012
    including a snow theatre now fixed with few backfalls to winter
    hand of nod with logo (like in the beta)
    fence fixes (one frame did not fit to the rest)
    factory retains the shadow of the make animation
    nicer ion cannon icon from a westwood render
  5. Convert line endings

    ScottNZ committed Jul 2, 2012
  6. Remove bad/duplicate UnloadCargo line

    ScottNZ committed Jul 2, 2012
  7. Merge

    ScottNZ committed Jul 2, 2012
Commits on Jul 1, 2012
  1. Remove unneeded barrel YAML overrides

    ScottNZ committed Jul 1, 2012
  2. Bring Soviet patrol back a bit

    ScottNZ committed Jul 1, 2012
  3. Bit of cleanup

    ScottNZ committed Jul 1, 2012
  4. new AttackLoyalty, range and stay alive option for Capture

    Mailaender committed with chrisforbes Jun 30, 2012
    AttackLoyalty for d2k Deviator which captures units
    also shooting a fake missile (see issue #2251)
    
    CaptureActor now supports Generals styles gameplay
    but is disabled by default (see issue #2274)
    fixes the annoyance that engineers will not take
    the shortest root to the building by the way
    
    removing ProvidesCustomPrerequisite because it's
    tooltip messages relies on hardcoded hacks
  5. added HarvesterAttackNotifier.cs to .csproj

    Mailaender committed with chrisforbes Jul 1, 2012
    Conflicts:
    	mods/d2k/rules/system.yaml