Commits on Jul 20, 2012
  1. fixes #2322 (stuck units when leaving repair pad)

    by adding bibs and defining a sane default rallypoint exit cell
    committed Jul 20, 2012
  2. fix d2k production queues

    ClassicProductionQueue gets support for new notification system
    d2k now uses the ClassicProductionQueue system to avoid spamming
    Starport has cheaper threshold prices
    adds a new production queue but has long delivery times
    also no starport price fluctuation to improve balancing
    committed Jul 20, 2012
Commits on Jul 19, 2012
  1. experimenting with concrete plates

    pretty useless at the moment, removed by default
    committed Jul 19, 2012
Commits on Jul 18, 2012
  1. added to artsrc

    maybe used for logos, splashscreens or menus later
    committed Jul 18, 2012
Commits on Jul 17, 2012
  1. added hospital/bio lab to RA

    committed Jul 17, 2012
  2. added extra d2k buildings for creeps/neutral

    new SHPs, needs update for
    committed Jul 17, 2012
Commits on Jul 16, 2012
  1. d2k harvester unload a little less ugly, RALint fixes

    frames were swapped, offset and turnaround still wrong
    remember: this changes unload.shp (copy to dl-mirrors)
    committed Jul 16, 2012
Commits on Jul 15, 2012
  1. fixed UPnP more crashes

    proper timeout: does not crash/lag if no UPnP devices are found
    close all ports, sockets, responses after they have been used
    so it does not crash when port forwarding for the 2nd time
    put all exceptions logs into OpenRA sourcecode
    committed Jul 15, 2012
  2. remove ugly test map again

    committed Jul 15, 2012
Commits on Jul 6, 2012
  1. Units heading in generally opposite directions are now considered blo…

    …ckers; this fixes pathing deadlocks.
    JamesDunne committed Jul 6, 2012
  2. Merge pull request #2296 from ScottNZ/bleed

    Allies 01 fixes
    chrisforbes committed Jul 6, 2012
  3. Prevent too many instances of a single sound starting at once in an a…

    …bsolute location and attenuate volume of new sounds based on number active sounds already playing.
    JamesDunne committed with chrisforbes Jul 6, 2012
  4. don't crash when sound rules are not loaded

    e.g. when trying to get the gamefiles
    committed with chrisforbes Jul 4, 2012
  5. cut out the black tile

    committed with chrisforbes Jul 4, 2012
  6. A10 crash site to terrain

    it is not transparent and will look wrong in desert/winter
    committed with chrisforbes Jul 4, 2012
  7. new spice shp with 20 densities

    hopefully nicer looking spices tiles
    and less insane growth rate
    avoided edge tiles because of #2247
    committed with chrisforbes Jul 3, 2012
  8. a10cr dimensions fixed

    committed with chrisforbes Jul 3, 2012
  9. added @Nyerguds awesome cnc A10 crash site

    ripped from a Westwood beta screenshot
    committed with chrisforbes Jul 3, 2012
Commits on Jul 4, 2012
  1. You win chrisf =P

    JamesDunne committed Jul 4, 2012
Commits on Jul 3, 2012
Commits on Jul 2, 2012
  1. more SHP fixes by Nyerguds

    - The SSM Launcher (mlrs.shp) was updated because the very last
      turret frame without missiles had messed up house colours
    - buildings that showed remap color instead of real yellow:
    * Civilian Oil Derrick (Made correct remap for v19.shp)
    * Advanced Communications Center (shadow under the big dish
      turned to remap, in both eye.shp and eyemake.shp)
    * Tiberium Silo (random remap pixels in the collapse frame
      of silo.shp, and the entire lower right edge on silomake.shp)
    * Barracks (remap pixels showing up in the
      normally gray buildup on pylemake.shp)
    committed with chrisforbes Jul 2, 2012