reduce ra AFLD power requirement from 50 to 20
fix cnc missiles a bit; add trails to cnc sam missiles
nerf v2 reload slightly (250 -> 280)
buff arty slightly
fix version string showing up twice in bottom-right corner
halve bandwidth usage
change IConnection interface wrt sending
issue a warning on the debug, rather than exploding on double-quit
#309 add Tiberian's 'chokepoint' cnc 1v1 map
cnc: nerf apc speed 15 -> 11
c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs
Updated linux post-install scripts to use OpenRA.Utility.exe
Downloaded packages extracted. Added SharpZipLib in order to extract …
Makefile rule for OpenRA.Utility
Download packages for mods action.
Options to install scores.mix from RA and CnC CDs
--mod-info now accepts a comma separated list of mods.
Added mod metadata listing to OpenRA.Utility
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project…
…, a CLI program for utility actions on a game install.
#314 reduce effectiveness of GUN vs unarmored, 30% -> 20%
Fix HackyAI in cnc
undo testing changes
Add `roof' to lst
Add Katzsmile's transport remake; make it controllable on GDI01 while…
Allow maps to override and enforce race/colour selection
Allow map slots to disallow bots
#313 fixed -- there's unsynced code that runs in Tick, too.
#157 explosions weren't taking altitude into account
#297 planes get stuck on map edge -- fixed
fix base cycling (and free mcv logic) for cnc
#299 Updated version of 'The Sentinel' 1v1 map
make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says …
…it can't do it.
#217 avoid dumping tanks in the sea, and ships on dry land