… ally) is already capturing
…l if the target dies
…me yaml field
…k is disabled if at low power.
No sound was heared when repairing buildings or on low power. Fixed.
Three options for cash ticks: Extreme: current behavoir (every cash countdown tick is heard) Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds) Disabled: No cash tickdown or tickup is heard. Thanks to Tirili for hints on the settings system.
… C&C3). It's more ergonomic and close to the other command keys like A, S, Z, F. It is hard to use the YUIOP keys, because they're too far, even though they are very efficient. The QWERT setup is a good way to run a menu. I think should reserve them for that and use other keys for unit commands.
…fore gun turret since it's more basic, cheaper and more often used.
…armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam. Increase APC gun damage from 6 to 12 (is currently pathetic against helis) misc: Made Artillery shell explosion appear bigger Added contrail to Artillery shell
…es in range.