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An open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX.
C# Lua Other
Branch: bleed

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OpenRA.Editor
OpenRA.Game
OpenRA.GameMonitor
OpenRA.Lint
OpenRA.Mods.Cnc
OpenRA.Mods.Common
OpenRA.Mods.D2k
OpenRA.Mods.RA
OpenRA.Mods.TS
OpenRA.Renderer.Null
OpenRA.Renderer.Sdl2
OpenRA.Test
OpenRA.TilesetBuilder
OpenRA.Utility
artsrc
glsl
lua
mods
packaging
thirdparty
.editorconfig
.gitattributes
.gitignore
.travis.yml
AUTHORS
CONTRIBUTING.md
COPYING
GeoLite2-Country.mmdb
INSTALL.md
Makefile
OpenRA.sln
README.md
configure
global mix database.dat
launch-dedicated.sh
launch-editor.sh
launch-game.sh
launch-replay.sh
make.cmd
make.ps1
utility.cmd

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2014 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.

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