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A mod for GZDoom, backporting Doom 2016's weapons, monsters and features to Doom 2.
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ACS - Fixed: Crates/credits mode sometimes wasn't preserved in between ma… Sep 3, 2018
Docs Big update. Make sure to update MC_Utility too! Sep 6, 2019
Maps Added pinata hud displays. Graphics from D4T. Toggleable in the optio… Jul 25, 2019
Scripts - Demon rune stepping noises are no longer affected by speed powerups. Jan 11, 2019
Shaders Applied a scrolling shader to lightning beam textures. Nov 10, 2018
ZD4D Plasma Rifle now shoots two pellets when fire speed powerups are acti… Sep 21, 2019
ZGui Big update. Make sure to update MC_Utility too! Sep 6, 2019
shaders Apparently I forgot to push the lot of these long ago. Mostly just bu… Nov 3, 2017
ANIMDEFS.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
BIGFONT.fon2 A new repository. A new life. Let's make the best of it, everyone. Jan 4, 2017
CVARINFO.txt Replaced global utility cooldown with individual cooldown. Sep 7, 2019
DECALDEF.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
DECORATE.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
FONTDEFS.txt Fixed number fonts relying on deprecated behavior. Dec 20, 2018
GAMEINFO.txt 3.0 Alpha 8.5 Sep 8, 2019
GLDEFS.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
KEYCONF.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
LANGUAGE.enu 3.0 Alpha 8.5 Sep 8, 2019
LICENSE Added license file Aug 19, 2019
LOADACS.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
MAPINFO.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
MENUDEF.txt Removed the empty space in the menu since GZDoom now includes it by d… Oct 6, 2019
MODELDEF.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
NOTCH.lmp Now it is, for real. Jun 5, 2017
README.md LOAD ORDER HAS CHANGED ONCE AGAIN. Mar 9, 2019
SNDINFO.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
STARTUP.dat Now it is, for real. Jun 5, 2017
TEXTURES.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
TRNSLATE.txt Player beams are no longer affected by time freeze. Aug 17, 2018
VOXELDEF.txt Added pinata hud displays. Graphics from D4T. Toggleable in the optio… Jul 25, 2019
ZSCRIPT.txt GZDoom v4.2 is now required, as it has been released. Aug 12, 2019
ZStatusBars.txt 3.0 Alpha 8.5 Sep 8, 2019
olSBARINFO.txt Big update. Make sure to update MC_Utility too! Sep 6, 2019
smallfnt.bmf A new repository. A new life. Let's make the best of it, everyone. Jan 4, 2017

README.md

Version

3.0 Alpha

Installation Instructions + Required Downloads

Questions

Features

Have an idea? You can either open an Issue here on Github or you can make a suggestion for it on our discord server. Bear in mind, issue-based suggestions opened here are much easier to keep track of

Issues

Found a bug? Please specify in the title what version number via brackets you're using. I.e.

  • [Alpha #] - Indicates the bug is in the 3.0 Alpha # version.
  • [Git] - Indicates the bug is present in the github. Please include a link to which commit you are using if possible.

The following issues will be closed on sight:

  • [2.0.3-] - This and earlier versions are no longer supported, as the mod has moved on.
  • [Non-OpenGL Renderers] - The old Carmack ZDoom renderer support was dropped in favor of slowly gaining increased multiplayer support and higher quality visuals.

Contribution Rules

These rules are for contributing directly towards Doom4Doom via pull requests.

  1. No DECORATE or ACS allowed.
  • DECORATE is now deprecated entirely. There's not a shred of DECORATE left except for the damagetypes.
  • Anything you can do in ACS can now be done in ZScript. If you need help, ask.
  1. Detail your commits.
  • You must specify all that has changed if you wish to have a higher chance of acceptance.
  1. Notify us of defects/caveats.
  • If you know there are issues or problems, tell us and we'll help you work out what said problems are.
  1. Rejections may not be final.
  • If you're asked to change something, the Pull Request may be left open. This depends on how big and complex the code is.
  • Pull requests may be contested with the primary developers at any time, which may delay the process.
  • If a PR is ultimately declined for a specific permanent reason, it is considered final and should be dropped.
  1. Use a program like SourceTree or GitKraken to upload files.
  1. Use proper indentation.
  • Tabs, not spaces, should be used when making adjustments. Thus, you should use a programmer's notepad or SLADE to perform the edits.
  1. Notify us.
  • While I do have the email system set up, sometimes I miss the notification from being gone.

Requirements

GZDoom latest release

Changes

See the Changelog inside the Docs tab for the most up-to-date changes.

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