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JuliaGL/GLFW.jl
#237Labels
Description
- are you running newest version (version from docs) ?
- can you reproduce the bug with a fresh environment ? (
]activate --temp; add Makie) - What platform + GPU are you on?
Since this is a rather old GLFW change (glfw/glfw@9a87c2a) and I can't seem to find any related changes in GLMakie or GLFW.jl, I don't understand what's going on.
julia> versioninfo()
Julia Version 1.10.4
Commit 48d4fd48430 (2024-06-04 10:41 UTC)
Build Info:
Official https://julialang.org/ release
Platform Info:
OS: macOS (arm64-apple-darwin22.4.0)
CPU: 10 × Apple M2 Pro
WORD_SIZE: 64
LIBM: libopenlibm
LLVM: libLLVM-15.0.7 (ORCJIT, apple-m1)
Threads: 1 default, 0 interactive, 1 GC (on 6 virtual cores)Failed to precompile GLMakie [e9467ef8-e4e7-5192-8a1a-b1aee30e663a] to "/Users/xlxs4/.julia/compiled/v1.10/GLMakie/jl_uUAE1S".
ERROR: LoadError: GLFWError (65548): Cocoa: Regular windows do not have icons on macOS
Stacktrace:
[1] _ErrorCallbackWrapper(code::Int32, description::Cstring)
@ GLFW ~/.julia/packages/GLFW/BWxfF/src/callback.jl:43
[2] SetWindowIcon(window::GLFW.Window, images::Vector{Base.ReinterpretArray{NTuple{4, UInt8}, 2, ColorTypes.RGBA{FixedPointNumbers.N0f8}, Matrix{ColorTypes.RGBA{FixedPointNumbers.N0f8}}, false}})
@ GLFW ~/.julia/packages/GLFW/BWxfF/src/glfw3.jl:538
[3] empty_screen(debugging::Bool; reuse::Bool)
@ GLMakie ~/.julia/packages/GLMakie/ebMDx/src/screen.jl:260
[4] empty_screen
@ ~/.julia/packages/GLMakie/ebMDx/src/screen.jl:222 [inlined]
[5] singleton_screen(debugging::Bool)
@ GLMakie ~/.julia/packages/GLMakie/ebMDx/src/screen.jl:329
[6] macro expansion
@ ~/.julia/packages/GLMakie/ebMDx/src/precompiles.jl:21 [inlined]
[7] macro expansion
@ ~/.julia/packages/PrecompileTools/L8A3n/src/workloads.jl:78 [inlined]
[8] macro expansion
@ ~/.julia/packages/GLMakie/ebMDx/src/precompiles.jl:18 [inlined]
[9] macro expansion
@ ~/.julia/packages/PrecompileTools/L8A3n/src/workloads.jl:140 [inlined]
[10] top-level scope
@ ~/.julia/packages/GLMakie/ebMDx/src/precompiles.jl:16
[11] include(mod::Module, _path::String)
@ Base ./Base.jl:495
[12] include(x::String)
@ GLMakie ~/.julia/packages/GLMakie/ebMDx/src/GLMakie.jl:1
[13] top-level scope
@ ~/.julia/packages/GLMakie/ebMDx/src/GLMakie.jl:89
[14] include
@ ./Base.jl:495 [inlined]
[15] include_package_for_output(pkg::Base.PkgId, input::String, depot_path::Vector{String}, dl_load_path::Vector{String}, load_path::Vector{String}, concrete_deps::Vector{Pair{Base.PkgId, UInt128}}, source::Nothing)
@ Base ./loading.jl:2222
[16] top-level scope
@ stdin:3
in expression starting at /Users/xlxs4/.julia/packages/GLMakie/ebMDx/src/precompiles.jl:15
in expression starting at /Users/xlxs4/.julia/packages/GLMakie/ebMDx/src/GLMakie.jl:1
in expression starting at stdin:haakon-e