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GLMakieThis relates to GLMakie.jl, the OpenGL backend for Makie.This relates to GLMakie.jl, the OpenGL backend for Makie.WGLMakieThis relates to WGLMakie.jl, the Web-based WebGL backend for Makie.This relates to WGLMakie.jl, the Web-based WebGL backend for Makie.bugrenderingtypically backend specifictypically backend specificvolume
Description
Versions: Makie v0.23.0, GLMakie v0.12.0
Can be reproduced with a fresh environment, --startup-file=no.
I see the same on MacOS M1, Fedora Intel integrated GPU, and Arch Linux AMD Radeon 7600 XT.
Inside the volume, objects from behind are shown.
Here is a minimal example:
using GLMakie
vol = rand(1000,50,50);
fig, scene, _ = volume(vol)
controls = cameracontrols(scene)
# position the camera at the long end:
controls.eyeposition[] = Vec3f(1300, 25, 25)
controls.lookat[] = Point3f(1200, 25, 25)
update_cam!(scene.scene)
Next, press w to enter the volume. Once inside notice how elements from behind seem to get mirrored across the direction of view, creating an effect where part of the volume is moving past you from behind:
Screencast.From.2025-06-16.21-44-01.mp4
This was previously discussed here.
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GLMakieThis relates to GLMakie.jl, the OpenGL backend for Makie.This relates to GLMakie.jl, the OpenGL backend for Makie.WGLMakieThis relates to WGLMakie.jl, the Web-based WebGL backend for Makie.This relates to WGLMakie.jl, the Web-based WebGL backend for Makie.bugrenderingtypically backend specifictypically backend specificvolume