• Constructors
  • NeoVerticalSpriteSheet<METHOD>(uint16_t width, uint16_t height, uint16_t spriteHeight, PGM_VOID_P pixels)
  • Methods
  • uint16_t SpriteCount() const
  • uint16_t Sprite�Width() const
  • uint16_t SpriteHeight() const
  • void SetPixelColor(uint16_t indexSprite, int16_t x, int16_t y, ColorObject color)
  • ColorObject GetPixelColor(uint16_t indexSprite, int16_t x, int16_t y)
  • void ClearTo(ColorObject color)
  • void Blt(NeoBufferContext destBuffer, uint16_t indexPixel, uint16_t indexSprite)
  • void Blt(NeoBufferContext destBuffer, int16_t xDest, int16_t yDest, uint16_t indexSprite, LayoutMapCallback layoutMap)
  • Callbacks
  • uint16_t LayoutMapCallback(int16_t x, int16_t y)