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Constructors
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NeoVerticalSpriteSheet<METHOD>(uint16_t width, uint16_t height, uint16_t spriteHeight, PGM_VOID_P pixels)
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Methods
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uint16_t SpriteCount() const
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uint16_t Sprite�Width() const
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uint16_t SpriteHeight() const
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void SetPixelColor(uint16_t indexSprite, int16_t x, int16_t y, ColorObject color)
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ColorObject GetPixelColor(uint16_t indexSprite, int16_t x, int16_t y)
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void ClearTo(ColorObject color)
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void Blt(NeoBufferContext destBuffer, uint16_t indexPixel, uint16_t indexSprite)
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void Blt(NeoBufferContext destBuffer, int16_t xDest, int16_t yDest, uint16_t indexSprite, LayoutMapCallback layoutMap)
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Callbacks
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uint16_t LayoutMapCallback(int16_t x, int16_t y)