From fe003214228d50f01fb6ab8c39202577ba932bfa Mon Sep 17 00:00:00 2001 From: ManlyMarco Date: Thu, 14 Jan 2021 02:35:04 +0100 Subject: [PATCH] Fix incompatibility with AutoSave plugin --- src/Common_AIHS2/SceneFolders.cs | 3 +++ src/KK_Hooks_KK/SceneFolders.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/src/Common_AIHS2/SceneFolders.cs b/src/Common_AIHS2/SceneFolders.cs index ec9ad5e..176a1d4 100644 --- a/src/Common_AIHS2/SceneFolders.cs +++ b/src/Common_AIHS2/SceneFolders.cs @@ -75,6 +75,9 @@ internal static void SavePrefix(ref string _path) { if (AI_BrowserFolders.StudioSaveOverride.Value && !string.IsNullOrEmpty(_folderTreeView.CurrentFolder)) { + // Compatibility with autosave plugin + if (_path.Contains("/_autosave")) return; + var name = Path.GetFileName(_path); if (!string.IsNullOrEmpty(name) && // Play nice with other mods if they want to save outside diff --git a/src/KK_Hooks_KK/SceneFolders.cs b/src/KK_Hooks_KK/SceneFolders.cs index a626fb3..a980247 100644 --- a/src/KK_Hooks_KK/SceneFolders.cs +++ b/src/KK_Hooks_KK/SceneFolders.cs @@ -75,6 +75,9 @@ internal static void SavePrefix(ref string _path) { if (KK_BrowserFolders.StudioSaveOverride.Value && !string.IsNullOrEmpty(_folderTreeView.CurrentFolder)) { + // Compatibility with autosave plugin + if (_path.Contains("/_autosave")) return; + var name = Path.GetFileName(_path); if (!string.IsNullOrEmpty(name) && // Play nice with other mods if they want to save outside