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C++ C Perl Makefile
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This engine was ported into scummvm, please use scummvm implementation because it better https://github.com/scummvm/scummvm [Needed lib's] SDL SDL_image SDL_mixer SDL_gfx SDL_ttf [Build targets:] linux_zgi linux_zgi_trace linux_znem linux_znem_trace win32_zgi_trace win32_zgi win32_znem_trace win32_znem Targets trace - for output to stdout debug info about what scripts actions is doing now. zgi - Zork Grand Inquisitor znem - Zork Nemesis win32 targets is for building by mingw, I use cross-compilation, you need to correct paths in Makefile. cd Engine/src/ make *target* [Useful things] - You may change gamma level by "CTRL"+"+" and "CTRL"+"-" - For run in fullscreen use -f key - Switch to fullscreen ALT+ENTER - You may run game binary file with "path/to/game/resources" parameter, but game saves will be in current dir. [How to run it:] For running games you need original games. 1. Copy files from disks likes as on windows (http://home.earthlink.net/~infernofilecabinet4/XpSetupsU_Z/Guest/zorkgiCD.htm). 2. Create folder "FONTS" and copy needed fonts(at least one file) 3. Create file Zork.dir (or try one from "conf" dir) and write to this file releative paths to folder with resources and to *.zfs file Each entry must by splited by new line Example: Addon Addon/subpatch.zfs ZNEMSCR/ASCR.ZFS ZNEMSCR/GSCR.ZFS ZNEMSCR/CURSOR.ZFS ZNEMSCR/CSCR.ZFS ZNEMSCR/TSCR.ZFS ZNEMSCR/ESCR.ZFS ZNEMSCR/VSCR.ZFS ZNEMSCR/MSCR.ZFS ZASSETS ZASSETS/ENDGAME ZASSETS/CONSERV ZASSETS/GLOBAL ZASSETS/GLOBAL/VENUS ZASSETS/GLOBAL2 ZASSETS/MONAST ZASSETS/GLOBAL3 ZASSETS/CASTLE ZASSETS/TEMPLE ZASSETS/ASYLUM VIDEO 4. For Nemesis you need to copy res/MIDI folder to game dir. -----------------bottom-------------------- VIDEO: 29.10.2010: http://www.youtube.com/watch?v=a88-Jgt5Grw 07.09.2011: http://www.youtube.com/watch?v=FY-epYjNAk8 Action:Region in action: http://www.youtube.com/watch?v=CuQVI2QteCM (water ripple, blinking and clouds in the sphere) Screenshots: http://img850.imageshack.us/i/45844953.png/ http://img508.imageshack.us/i/38819204.png/ http://img222.imageshack.us/i/32948516.png/ Widescreeeeeeeeen so ^_________________________^: http://img8.imageshack.us/img8/7042/47355924.png P.S. Thanks w8m (for "unraw" code reverse) ------------------TODO------------------ [Actions Functions] action_copy_file :reverse it (not needed ?) action_clear_system_message :reverse it [Other] * Create utility and scripts for scale for dingoo * Clear code * Other little things... * Add more code for pana and tilt renderers * Add fast code for distort effect based on scale-parameter. --------------TODO if needed (not used)----------------- [Script Functions] action_add_preblt :reverse it action_remove_preblt :reverse it action_set_master_volume:reverse it and write code action_zoom :reverse it and write code ------------------License-------------------- Mit license for source code (Bin dir not included), read file "LICENSE"