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The normal part of the VertsUV struct seem to have been changed to Color, and the Normal is a calculated value from the Tangents datastream. Need to calculate the correct normals from the Tangents datastream by taking the cross product of the tangent and bitangent.
The text was updated successfully, but these errors were encountered:
To fix normals not displaying correctly in 3DS Max: Select the model and add an Edit Normal modifier to the stack. Now press CTRL + A to highlight all normals and click the Reset button in the Edit Normal modifier panel. Now the models explicit normals should be working.
The normal part of the VertsUV struct seem to have been changed to Color, and the Normal is a calculated value from the Tangents datastream. Need to calculate the correct normals from the Tangents datastream by taking the cross product of the tangent and bitangent.
The text was updated successfully, but these errors were encountered: