A in game unity console for debugging and much more
- First head over to the releases and download the .unitypackage file
- Open the .unitypackage and import all of the files.
- Drag the UConsole-Canvas prefab into your first scene.
Then you should be all set up and ready to start using it.
- Create and Remove Custom commands in Runtime
- Small out of the way design
- Simple drag and drop into your first scene
- No extra requirements, uses basic unity items.
You can get the instance with
UConsole.instance
You can create a new command with UConsole.instance.AddCommand(UCommand);
. It requires a UCommand.
You can add events when the command is entered by using UCommand.callbacks.Add(<method(string[] args)>)
You can remove commands with UConsole.instance.RemoveCommand(string command);