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Bubble View for Android.
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README.md

BubbleLayout

Platform API Android Arsenal

Bubble View for Android with custom stroke width and color, arrow size, position and direction.
BubbleLayout Extends the FrameLayout.

Gradle

Step 1. Add the JitPack repository to your build file

allprojects {
	repositories {
		...
		maven { url 'https://jitpack.io' }
	}
}

Step 2. Add the dependency

dependencies {
        implementation 'com.github.MasayukiSuda:BubbleLayout:v1.2.1'
}

Basic Usage

Include the BubbleLayout widget in your layout.
<com.daasuu.bl.BubbleLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_marginTop="12dp"
    android:padding="8dp"
    app:bl_arrowDirection="right"
    app:bl_arrowHeight="8dp"
    app:bl_arrowPosition="16dp"
    app:bl_arrowWidth="8dp"
    app:bl_cornersRadius="6dp"
    app:bl_strokeWidth="1dp">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_vertical"
        android:layout_marginRight="4dp"
        android:text="BubbleLayout"
        android:textColor="@android:color/holo_red_dark" />

</com.daasuu.bl.BubbleLayout>

Attributes

There are several attributes you can set:

attr description
bl_arrowWidth Width of the arrow, default 8dp
bl_arrowHeight Height of the arrow, default 8dp
bl_arrowPosition Position of the arrow, default 12dp
bl_cornersRadius Corner radius of the BubbleLayout, default 0dp
bl_bubbleColor Color of the BubbleLayout, default WHITE
bl_strokeWidth Width of the stroke, default 0dp
bl_strokeColor Color of the stroke, default GLAY
bl_arrowDirection Drawing position of the arrow : 'left' or 'top' or 'right' or 'bottom' or 'left_center' or 'top_center' or 'right_center' or 'bottom_center' default 'left'

Samples

<com.daasuu.bl.BubbleLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_marginTop="12dp"
    android:padding="8dp"
    app:bl_arrowDirection="top"
    app:bl_arrowHeight="8dp"
    app:bl_arrowPosition="12dp"
    app:bl_arrowWidth="8dp"
    app:bl_bubbleColor="@android:color/holo_blue_light"
    app:bl_cornersRadius="8dp">

    <LinearLayout
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:orientation="horizontal">

        <ImageView
            android:layout_width="20dp"
            android:layout_height="20dp"
            android:src="@mipmap/ic_launcher" />

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_vertical"
            android:layout_marginLeft="4dp"
            android:text="BubbleLayout"
            android:textColor="@android:color/holo_red_dark" />

    </LinearLayout>

</com.daasuu.bl.BubbleLayout>

<com.daasuu.bl.BubbleLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:padding="8dp"
    app:bl_arrowDirection="left"
    app:bl_arrowHeight="8dp"
    app:bl_arrowPosition="16dp"
    app:bl_arrowWidth="8dp"
    app:bl_strokeWidth="1dp">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_vertical"
        android:layout_marginRight="4dp"
        android:text="BubbleLayout"
        android:textColor="@android:color/holo_red_dark" />
</com.daasuu.bl.BubbleLayout>

Button button = (Button) findViewById(R.id.btn_popup);

BubbleLayout bubbleLayout = (BubbleLayout) LayoutInflater.from(this).inflate(R.layout.layout_sample_popup, null);
PopupWindow popupWindow = BubblePopupHelper.create(this, bubbleLayout);
final Random random = new Random();

button.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        int[] location = new int[2];
        v.getLocationInWindow(location);
        if (random.nextBoolean()) {
            bubbleLayout.setArrowDirection(ArrowDirection.TOP);
        } else {
            bubbleLayout.setArrowDirection(ArrowDirection.BOTTOM);
        }
        popupWindow.showAtLocation(v, Gravity.NO_GRAVITY, location[0], v.getHeight() + location[1]);
    }
});

layout_sample_popup.xml

<?xml version="1.0" encoding="utf-8"?>
<com.daasuu.bl.BubbleLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:padding="@dimen/activity_horizontal_margin"
    app:bl_arrowDirection="top"
    app:bl_arrowHeight="12dp"
    app:bl_arrowPosition="16dp"
    app:bl_arrowWidth="8dp"
    app:bl_bubbleColor="@color/colorAccent"
    app:bl_cornersRadius="2dp">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_vertical"
        android:layout_marginRight="4dp"
        android:text="BubbleLayout Popup"
        android:textColor="@android:color/white" />
</com.daasuu.bl.BubbleLayout>

License

Copyright 2016 MasayukiSuda

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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