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Aug 23, 2012

  1. Mathias Bartl

    COMMON, All: Bidirectional reverse iterator for List.

    Common::List.reverse_begin() did not work like in the STL, but did
    return an bidirectional forward iterator pointing at the end of the
    list,instead of an bidirectional reverse iterator pointing at the end of
    the list.
    
    Common::List.legacy_reverse_begin()  works like the old reverse_begin()
    did, for compitability, but is deprecated.
    
    All code that previously used reverse_begin() uses
    legacy_reverse_begin(), but works like before.
    
    New code should not use legacy_reverse_begin().
    
    Changes are for constant iterators as well as for iterators.
    
    Common::List.reverse_begin() returns a bidirectional reverse iterator,
    also constant bidirectional reverse iterator.
    
    List.reverse_end() is functionally identical and interchangeable to
    List.end().
    
    List::Iterator, List::ConstIterator: reference to underlying List is
    private. Small refactoring for oo code quality only.
    
    Expands Testcases to cover all methods of List including the use of
    reverse iterators as parameters.
    
    Expands comments.
    
    Fixes http://wiki.scummvm.org/index.php/TODO#Iterator_handling .
    Reworks patch previously submitted at
    https://sourceforge.net/tracker/index.php?func=detail&aid=3515308&group_id=37116&atid=418822
    and scummvm#230 .
    authored

Aug 21, 2012

  1. Filippos Karapetis

    SCI: Update a comment

    bluegr authored
  2. Filippos Karapetis

    SCI: More work on kRemapColors

    This implements some more color remap-based palette effects, found in QFG4
    bluegr authored
  3. Filippos Karapetis

    SCI: Extend a workaround for the dream sequence in QFG4

    bluegr authored
  4. Filippos Karapetis

    SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newe…

    …r games
    
    SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation
    for kGetAngle. This properly fixes bug #3540976.
    bluegr authored
  5. Johannes Schickel

    GPRAHICS: Slight cleanup in png.cpp.

    This adds an explanation why we use FORBIDDEN_SYMBOL_ALLOW_ALL and removes
    some trailing whitespaces.
    lordhoto authored
  6. Johannes Schickel

    Revert "CONFIGURE: Don't disable the sword25 engine when libpng is no…

    …t found"
    
    This reverts commit 7543c3b.
    We depend on libpng for PNG decoding again, thus disable sword25 when libpng
    is not available.
    lordhoto authored
  7. Johannes Schickel

    Merge pull request #262 from somaen/pngwithlibpng

    GRAPHICS: Reimplement the PNG-decoder using libpng
    lordhoto authored

Aug 20, 2012

  1. clone2727

    Merge pull request #264 from somaen/32bppbmp

    GRAPHICS: Add support for 32bpp BMPs
    clone2727 authored
  2. upthorn

    SWORD25: Fix loading savegames on 64-bit archs.

    upthorn authored fuzzie committed
  3. Einar Johan Trøan Sømåen

    GRAPHICS: Reimplement the PNG-decoder using libpng

    somaen authored
  4. Alyssa Milburn

    SWORD25: Improve sound persistence.

    Keep track of volume/panning state, and don't restart sounds which already
    finished playing.
    fuzzie authored
  5. Vincent Hamm

    CINE: Fix drawing of sprite with mask.

    Protects against cases where a non-existing script is referenced.
    yaz0r authored digitall committed
  6. clone2727

    BUILD: Fix statically compiling with libfluidsynth on Mac OS X

    clone2727 authored
  7. Filippos Karapetis

    SAGA: Remove incorrect free() in loadShortenFromStream()

    This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning"
    bluegr authored
  8. Filippos Karapetis

    SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug …

    …#3554709
    
    Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech
    sound volume. This avoids them being silenced in floppy games that are flagged
    as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when
    Override Global Audio set"
    bluegr authored

Aug 19, 2012

  1. Filippos Karapetis

    SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"

    bluegr authored

Aug 16, 2012

  1. David-John Willis

    CONFIGURE: Set DISABLE_SAVELOADCHOOSER_GRID for the GPH backend.

    * Move some backend settings from the host selection to the backend.
    * Also remove stale referances to the old GP2X backend.
    djwillis authored

Aug 15, 2012

  1. Thierry Crozat

    I18N: Regenerate translations data file

    criezy authored
  2. Thierry Crozat

    I18N: Update Hungarian translation from patch #3557212

    criezy authored
  3. Thierry Crozat

    I18N: Update Polish translation from patch #3552055

    criezy authored
  4. Alyssa Milburn

    ANDROID: Remove unused GL_OES_draw_texture code.

    fuzzie authored
  5. Alyssa Milburn

    AGI: Replace detector printf usage with logMessage.

    fuzzie authored
  6. Alyssa Milburn

    SCUMM: Replace detector printf usage with logMessage.

    fuzzie authored

Aug 14, 2012

  1. Alyssa Milburn

    COMMON: Remove fprintf/stderr usage from xmlparser.

    fuzzie authored
  2. Alyssa Milburn

    GUI: Fix out-of-bounds in new chooser.

    fuzzie authored
  3. CINE: Apply some ScummVM formatting conventions

    Torbjörn Andersson authored
  4. Vincent Hamm

    Merge pull request #266 from yaz0r/master

    Fix system menu in OS
    yaz0r authored
  5. Vincent Hamm

    CINE: Fix system menu sometimes not appearing in OS

    yaz0r authored
  6. Kirben

    CINE: Fix compile error caused by excess ;

    Kirben authored
  7. Vincent Hamm

    Merge pull request #265 from yaz0r/master

    More fix to cine
    yaz0r authored
  8. Vincent Hamm

    CINE: Fix regression in savegame system

    yaz0r authored
  9. Vincent Hamm

    Merge branch 'master' of github.com:yaz0r/scummvm

    yaz0r authored
  10. Vincent Hamm

    Cine: Fix swimming sequence by allowing mouse click to be held down

    yaz0r authored
  11. Vincent Hamm

    Fix swimming sequence by allowing mouse click to be held down

    yaz0r authored
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