Alien: Isolation PAK Tool
A tool to browse and modify Alien: Isolation's various PAK archives.
The latest stable version can be downloaded by clicking here.
On launch, the toolkit will automatically alert you if a new version is available.
This PAK Tool is available within the Alien: Isolation Mod Tools as of V0.6.3.0! Future updates will be ported, as development continues on this repo for the extended standalone version.
Currently supported
-
- Open archive
- Create archive
- Add files
- Replace files
- Export files
- Remove files
-
Texture PAK (LEVEL_TEXTURES.ALL.PAK, GLOBAL_TEXTURES.ALL.PAK)
- Open archive
- Import files [experimental!]
- Export files
-
Models PAK (LEVEL_MODELS.PAK, GLOBAL_MODELS.PAK)
- Open archive
-
- Open archive
-
Material Mappings PAK (MATERIAL_MAPPINGS.PAK)
- Open archive
- Replace files
- Export files
-
Shaders PAK (*_SHADERS_DX11.PAK)
- Open archive
- Export files (without names)
Coming soon
While development may be slow, intended functionality for upcoming versions includes:
- Expanded shader support for importing and understanding of Cathode headers.
- Ability to view all materials in a level for editing material mappings.
- A tool to let you view material data (textures/colours/etc).
- Export options for models (potential import support too, will see).
- Ability to export/import scripts (lots of work still to do).
- Preview images in archives when selecting them.
Recommended tools
- JPEXS Flash Decompiler is recommended for editing exported UI .GFX files.
- Pico Pixel is recommended for viewing exported texture .DDS files.
- DirectXTex compiled binary is recommended for converting to/from .DDS formats.
- io_scene_aliens Blender plugin is recommended for viewing exported models.