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Liam edited this page Dec 5, 2020
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Traditional grid-based turn-based roguelike with a focus on item-based progression. Above a coffee-break roguelike, but not quite Caves of Qud.
Whimsical fantasy inspired by the likes of Adventure Time, with themes from the Bible (Fruit of Knowledge). Prisms and shards of knowledge will play an important role.
A roguelike with roguelite sensibilities. Runs should be relatively short, and there should be a focus on cool combos with items and feats.