A gameplay modification for GZDoom https://github.com/coelckers/gzdoom
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acs Working around sv_noexit. Jun 22, 2018
actors Overhauling turn inertia. Aug 18, 2018
filter less chance of getting herpes from necrophilia. Apr 28, 2018
graphics Removed the dot from the ZM66 and Liberator sprites, as it should not… Aug 9, 2018
maps Ladders can now be placed on maps. May 18, 2018
sounds Fixed the pain state. Jul 31, 2017
sprites boxes Jun 9, 2018
zscript A stunning reversal. Aug 19, 2018
.gitignore THEY DO NOTHING Jul 29, 2017
README.md text files are text Jun 19, 2018
ToneMap.fp I AM THE NIGHT May 3, 2018
althudcf.txt A few more things not returning. May 31, 2018
castingcall.txt Slowly sobering up... Apr 23, 2018
credits.txt New battery consolidation! Jun 7, 2018
cvarinfo.txt Added hd_noslide user cvar. Aug 4, 2018
decaldef.txt First batch of uploads! (working from March 6 hotfix) Mar 7, 2017
decorate.txt I would make a "not ZScript" pun here but I am not a barbarian. May 16, 2018
doomdefs.txt A slower trickle of hellishness. May 5, 2018
doomednums.txt boxes everywhere Jun 9, 2018
fontdefs.txt First batch of uploads! (working from March 6 hotfix) Mar 7, 2017
gldefs.txt I AM THE NIGHT May 3, 2018
hd.txt Needs a checksight test. Jun 2, 2018
hd_manual.txt Added hd_noslide user cvar. Aug 4, 2018
keyconf.txt Added hd_noslide user cvar. Aug 4, 2018
language.en How do you define playerclass in optionmenus???? Apr 5, 2018
loadacs.txt First batch of uploads! (working from March 6 hotfix) Mar 7, 2017
mapinfo.txt Back to the old grimspawn. May 15, 2018
menudef.txt Added hd_noslide user cvar. Aug 4, 2018
sndinfo.txt Overhauling turn inertia. Aug 18, 2018
teaminfo.txt Moved blue to team 2 and black to team 3. Feb 28, 2018
textures.txt Ammo readaouts next to your weapon now show the amount in the next am… Jul 16, 2018
trnslate.txt Slowly getting there... (don't download this) Mar 19, 2018
zscript.txt NO! 3.5!!! Aug 2, 2018

README.md

Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use: Save the entire project zip (using the green "Clone or download" button on the top of the git project page) into your local folder and run it in GZDoom as you would any wad, pk3, etc. (including dragging the zip onto GZDoom.exe).

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.txt contains the full manual. hd.txt contains a draft of the relevant information for any future archival in /idgames.