Haxe and Unity (C#)
With most of the documentation I wrote, it was something that I needed. Because this type of documentation is valuable only when you have no idea how to start. It's the basic stuff that I run into when I start with a new Haxe target.
I would suggest you would visit Haxe and System Targets as well because it covers the system targets and C# is that as well.
This documentation is focussed on Unity and Haxe and specifics to get it working in with Unity.
How to contribute?
Read more about that here. But it boils down to: JUST DO IT!
https://github.com/MatthijsKamstra/haxeunity to modify the "source" aka markdown files.Visit
Found any "bug" or have a great idea? Please create a new issue.
How to build?
I will be using Gitbook to export to static
You need to install Node.js and then you automatically have NPM:
npm install gitbook-cli -g
or if you have gitbook installed, update it
I wanted to make the editing of these file as-easy-as-possible. This gitbook plugin helps with that: gitbook plugin edit link. And if all fails, I used Disqus comments on your books to add comments at the bottom of each page.
Activate the plugins with:
Export everything to
I created a little script with NPM to make my life somewhat easier:
npm run gitbook
Will install and update gitbook
npm run build
Will remove old
_book-folder, build new gitbook and rename
npm run deploy
Will just push everything without consideration
What is Gitbook?
I will be using gitbook to generate the website.
Primarily reason for this: I have never used it, it uses markdown as input files and it also generates a static
What is Markdown
Markdown is a plain text formatting syntax created by John Gruber, aiming to provide a easy-to-read and feasible markup. You can find the original Markdown syntax specification here.
MacDown is a simple-to-use editor for Markdown documents. It renders your Markdown contents real-time into HTML, and display them in a preview panel. You can download it here.