A PBR system developed for the Leadwerks engine
---- Details here: http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html ----
---- using PBR ----
Copy the shaders into your project, overwriting the current files.
to use PBR:
Make sure Gamma correction is the first shader in the post process stack
Use the PBR specific shaders for materials, the material slots correspond to the following textures
diffuse = albedo normal = normal specular = specular displacement = roughness
texture4 = metalness
---- DEMO ----
Download the folder and run PBR.exe
---- Demo Troubleshooting ----
Requires an OpenGL 4.0 compliant video card Requires OpenAL 32 bit to be installed
if you have problems running the executable, please submit an issue.