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Change player and obstacles materials to Normal instead of Basic
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public/scripts.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ document.body.appendChild( renderer.domElement );
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// player
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var geometry = new THREE.BoxGeometry( 0.2, 1, 0.2 );
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var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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var material = new THREE.MeshNormalMaterial( { color: 0x00ff00 } );
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var player = new THREE.Mesh( geometry, material );
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var initial_x = player.position.x;
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var initial_y = player.position.y;
@@ -20,7 +20,7 @@ var obstacles = [];
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for (var i = 0; i < 100; i++) {
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var geometry = new THREE.BoxGeometry( 0.2, 1, 0.2 );
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var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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var material = new THREE.MeshNormalMaterial( { color: 0xff0000 } );
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var obstacle = new THREE.Mesh( geometry, material );
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obstacle.position.x = 10 + Math.floor(Math.random() * 300);
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obstacles.push(obstacle);

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