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Frame width option ignored in Quake Mode #472

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rossipedia opened this issue Dec 18, 2015 · 13 comments
Closed

Frame width option ignored in Quake Mode #472

rossipedia opened this issue Dec 18, 2015 · 13 comments

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@rossipedia
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@rossipedia rossipedia commented Dec 18, 2015

When enabling Quake Mode, a thick border is placed around the console, ignoring the Frame width setting:

image

vs

image

Would it be possible to fix this so that it appears the same regardless of whether or not Quake Mode is enabled?

@Maximus5
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@Maximus5 Maximus5 commented Dec 18, 2015

It's impossible.

@rossipedia
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@rossipedia rossipedia commented Dec 19, 2015

Welp, that's unfortunate. Thanks for the update!

@rossipedia rossipedia closed this Dec 19, 2015
@filipesilva
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@filipesilva filipesilva commented Apr 21, 2016

Heya @rossipedia, on the latest alpha, setting frame width to 0 (instead of -1) removes the border in quake mode.

@rossipedia
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@rossipedia rossipedia commented Apr 26, 2016

lol... 1 step forward, another back. The latest release changes how maximized quake-style windows work (full height and width as opposed to just full width). Definitely not what I was expecting.

@Maximus5
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@Maximus5 Maximus5 commented Apr 26, 2016

I'm lost. What do you want at last?? Show sketches perhaps

@rossipedia
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@rossipedia rossipedia commented Apr 27, 2016

I don't like the resolution of #304. I mentioned this in the comments for 6128ed4. Specifically, I'd like to see that commit either reverted or turned into a checkbox option.

@Maximus5
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@Maximus5 Maximus5 commented Apr 27, 2016

Why don't just use "Normal" mode with specified size (width)??
Maximized windows are expected to be maximized.

@filipesilva
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@filipesilva filipesilva commented Apr 27, 2016

@rossipedia you can set the width to 100%, would that not work?

@rossipedia
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@rossipedia rossipedia commented Apr 27, 2016

@Maximus5 the previous behavior (full width / not full height) is what I expect from a "Quake" style console, as in my experience that is the common layout video game or "visor" style terminals or consoles (mainly in video games). I'm not opposed to having a maximized state, what makes the latest Conemu harder to use is that the "visor" mode (100% width, half height) has been removed.

@filipesilva no, it doesn't. I run on a 30" Dell (2560x1600), and whenever I put either 2560px or 100% in the width, it downsizes to something like 1873px (something like that, I can't remember the exact number).

@Maximus5
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@Maximus5 Maximus5 commented Apr 27, 2016

no, it doesn't. I run on a 30" Dell (2560x1600), and whenever I put either 2560px or 100% in the width, it downsizes to something like 1873px

no, ConEmu does use full monitor width when you specify 100% as Width.

As I've said, "Maximized windows are expected to be maximized", so you have to choose Normal+100% for desired behavior.

@filipesilva
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@filipesilva filipesilva commented Apr 27, 2016

@rossipedia that's odd, I have a LG ultrawide (2560x1080) and 100% width, frame width 0 works for me. It never completely snaps to the edge but... eh, no biggie.

image

@rossipedia
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@rossipedia rossipedia commented Apr 29, 2016

Looks like I'm no longer experiencing that issue with the latest release. Normal + 2566px width does the trick for me. Thanks for all the help @filipesilva and @Maximus5

@Maximus5
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@Maximus5 Maximus5 commented Feb 17, 2017

Ref: gh-284

Maximus5 added a commit that referenced this issue Feb 27, 2017
…dow size changing on show/hide the frame.
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