Mdnthrvst/Cataclysm-DDA forked from CleverRaven/Cataclysm-DDA
Branch: suit-separation
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Completes replacements in professions.json.
Mdnthrvst committedOct 25, 2014 Also adds dress shirts to professions that had had suits and tuxes, now that jackets and pants aren't presumed to come with them.
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[Unfinished] Separation of suits and tuxedos.
Mdnthrvst committedOct 25, 2014 Yeah I really don't know the whole C++ side of things at all. As-is this won't break anything, but old saves that have suits need to have them replaced with suit_jacket_fancy and suit_pants_fancy, and the same thing needs to happen with tuxes.
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Merge pull request CleverRaven#9674 from Darkyhard/rm298_spawnfix
KA101 committedOct 25, 2014 RM298 HMG spawn fix.
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Merge pull request CleverRaven#9672 from Rivet-the-Zombie/wrist-rocket
KA101 committedOct 25, 2014 Adds a modern brace-type slingshot.
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KA101 committed
Oct 25, 2014 Ensures that any critter that melts on death doesn't fail to melt if you gib it. Thanks to Skid on the IRC for reporting.
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Fixes spacing, clarifies M1014
KA101 committedOct 25, 2014 Plain designations are a good way to scare off newbies.
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Merge branch 'combat-shotgun' of https://github.com/John-Candlebury/C…
KA101 committedOct 25, 2014 …ataclysm-DDA into merge Conflicts: data/json/item_groups.json data/json/items/ranged.json Catch the fix I'd asked John-Candlebury not to make, but wev. Brackets are helpful so thanks for those.
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KA101 committed
Oct 25, 2014 The standard harness goes around your torso at several points, so it doesn't OVERSIZE up like a strapped-on pouch or pack.
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John-Candlebury committed
Oct 25, 2014 -
Remove non heavy weapons from heavy weapons list
John-Candlebury committedOct 25, 2014 -
KA101 committed
Oct 25, 2014 Sawing it off apparently converted the stock from synthetic to wood. Most Saigas I saw online were synth stock, so plastic it is.
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KA101 committed
Oct 25, 2014 It's a heavy weapons locker. Caseless stuff kinda qualifies. M4s, M9s, and other such small arms do not.
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Merge branch 'patch-1' of https://github.com/baldamundo/Cataclysm-DDA …
KA101 committedOct 25, 2014 …into merge
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Merge branch 'no-gib' of https://github.com/BevapDin/Cataclysm-DDA in…
KA101 committedOct 25, 2014 …to merge
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Merge branch 'combat-shotgun' of https://github.com/John-Candlebury/C…
KA101 committedOct 25, 2014 …ataclysm-DDA into merge
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Merge branch 'ops-the-followup' of https://github.com/BevapDin/Catacl…
KA101 committedOct 25, 2014 …ysm-DDA into merge
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Merge branch 'fingerpick' of https://github.com/pouar/Cataclysm-DDA i…
KA101 committedOct 25, 2014 …nto merge
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Merge branch 'vehicleparts2' of https://github.com/Darkyhard/Cataclys…
KA101 committedOct 25, 2014 …m-DDA into merge
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BevapDin committed
Oct 24, 2014 -
baldamundo committed
Oct 24, 2014 -
baldamundo committed
Oct 24, 2014 Added the oversize tag to bindles, briefcases and light survivor harnesses. (First time using Github, so please be gentle ;__; ) Going to have a go making some more XL gear soon.
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Adds a modern brace-type slingshot.
Rivet-the-Zombie committedOct 24, 2014 Also adds a spawn (it had none) for the vanilla slingshot and fixes its price.
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Add yet another message that the player can not use the item as it ha…
BevapDin committedOct 24, 2014 …s no iuse function.
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Load wielded item up its maximum charges via UPS just like items in i…
BevapDin committedOct 24, 2014 …nventory / worn.
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Special additional item name suffix for active items
BevapDin committedOct 24, 2014 Applies to the active armor items.
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also unlocking the door shouldn't make the peephole magically disappear
pouar committedOct 24, 2014 -
Merge pull request CleverRaven#9661 from Mdnthrvst/bio-sniper-fix
KA101 committedOct 24, 2014 Typo in a bionic.
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Merge pull request CleverRaven#9660 from kevingranade/fix-vehicle-fov…
Rivet-the-Zombie committedOct 24, 2014 …-bug Set map transparency cache dirty when we open or close a vehicle part.
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Mdnthrvst committed
Oct 24, 2014 -
Merge pull request CleverRaven#9659 from Mdnthrvst/sniper
KA101 committedOct 24, 2014 Bionic Sniper