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Improved rendering performance for complex views

- vertex buffers aren't kept anymore in GPU side, instead those are now provided on every draw calls
- changed index buffer handling to D3DUSAGE_DYNAMIC from D3DUSAGE_WRITEONLY
- optimized font drawing (string length was evaluated multiple times and inside loops)
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tourettes committed Nov 18, 2012
1 parent b42d4d5 commit 1e24ce1c94b0ac970c7a6aa758fe40b75157b738
Showing with 96 additions and 182 deletions.
  1. +96 −182 DirectShowFilters/fontEngine/source/fontEngine.cpp
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