Unify collision #122

Merged
merged 4 commits into from Jul 7, 2013

2 participants

@wareya

This should fix just about everything. If it (somehow) doesn't, then whatever it introduces will surely be a hell of a lot less obnoxious than the bugs we've dealt with for so long.

wareya added some commits Apr 1, 2013
@wareya wareya Unify collision
- Also, remove the 4/1 joke.
- Make object names and locations more consistent... It's not like anybody else is touching these, right? Right?
1118307
@wareya wareya Fix a group of situational collision bugs bb66c87
@wareya wareya Code deduplication dac484a
@wareya wareya Overhaul collision system
- Manually run physics/collision in Step now
- Uses a tracer!
- Manually aggressively tested, gotten to a point where it behaves like GG2
- Reorganize some stuff to make code simpler
-- Haven't sanity checked it
This needs a big beta test.
438081c
@TazeTSchnitzel TazeTSchnitzel commented on the diff Jul 7, 2013
.../gg2/Objects/InGameElements/Character.events/Draw.xml
@@ -17,7 +17,15 @@
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
-
+
+draw_set_color(c_white)
+draw_set_alpha(1);
+draw_set_halign(fa_left);
+draw_text(xoffset+10, yoffset+10, string(hspeed))
+draw_text(xoffset+10, yoffset+20, string(x-oldx_move))
+draw_text(xoffset+10, yoffset+35, string(vspeed))
+draw_text(xoffset+10, yoffset+45, string(y-oldy_move))
@TazeTSchnitzel
TazeTSchnitzel added a line comment Jul 7, 2013

Why is this here? This looks like debugging code left in.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
@Medo42 Medo42 merged commit 727a51f into Medo42:master Jul 7, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment