Edited in some of superheating constants #1

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merged 1 commit into from Mar 13, 2012
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@@ -109,6 +109,7 @@ const
SCRIPT_SV_OAKS = 25;
SCRIPT_SV_TREES = 26;
SCRIPT_EV_YEWS = 27;
+ SCRIPT_GE_TREES = 128;
// Mining
SCRIPT_POWER_MINER = 30;
@@ -141,6 +142,7 @@ const
// Magic
SCRIPT_ALCHER = 80;
SCRIPT_TELEPORTER = 81;
+ SCRIPT_SUPEREHEAT = 129;
// Money Making
SCRIPT_VE_SOFTENER = 100;
@@ -159,7 +161,7 @@ const
SCRIPT_RC_BODY = 124;
SCRIPT_RC_MIND = 125;
- SCRIPT_ARRAY_LENGTH = 127; // Change to the highest script constant
+ SCRIPT_ARRAY_LENGTH = 129; // Change to the highest script constant
(*
Extras Constants
@@ -333,8 +335,11 @@ const
// Fishing Colony(Piscatoris)
LOC_FC_BANK = 158;
LOC_FC_FISH = 159;
+
+ // Soul Wars
+ LOC_SW = 160;
- LOC_ARRAY_LENGTH = 159; // Change to the highest location constant
+ LOC_ARRAY_LENGTH = 160; // Change to the highest location constant
(*
Requirement Constants
@@ -558,6 +563,7 @@ const
MSI_BANK_FW = 39;
MSI_BANK_FG = 40;
MSI_BANK_Y = 41;
+ MSI_BANK_SW = 42;
DBOX_PS = 45;
@@ -742,6 +748,7 @@ const
ANIM_CHOPPING = 12;
ANIM_CHOPPING_NEW = 13;
ANIM_TELE = 14;
+ ANIM_SUPERHEAT = 15;
(*
Material Constants