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fix for uneditable closed slots
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titiger committed Dec 22, 2014
1 parent 48db19c commit f62efc64bfe18bbff14891a579b64fb5c2577923
@@ -144,6 +144,7 @@ class GameConstants {
static const char *folder_path_tutorials;

static const char *NETWORK_SLOT_UNCONNECTED_SLOTNAME;
static const char *NETWORK_SLOT_CLOSED_SLOTNAME;

static const char *folder_path_screenshots;

@@ -44,6 +44,7 @@ const char *GameConstants::folder_path_tilesets = "tilesets";
const char *GameConstants::folder_path_tutorials = "tutorials";

const char *GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME = "???";
const char *GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME = "Closed";

const char *GameConstants::folder_path_screenshots = "screens/";

@@ -5060,7 +5060,7 @@ int glestMain(int argc, char** argv) {
gameSettings->setFactionControl(i, ct);
gameSettings->setStartLocationIndex(i, i);
gameSettings->setResourceMultiplierIndex(i, 10);
gameSettings->setNetworkPlayerName(i, "Closed");
gameSettings->setNetworkPlayerName(i, GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME);
}

ControlType ct= ctHuman;
@@ -2314,7 +2314,7 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {

gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
gameSettings->setNetworkPlayerStatuses(slotIndex, npst_None);
gameSettings->setNetworkPlayerName(slotIndex, "Closed");
gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME);

closedCount++;
}
@@ -2897,15 +2897,16 @@ void MenuStateConnectedGame::update() {
hasOpenSlot=true;
}
if(displayedGamesettings.getFactionControl(i)==ctNetwork &&
displayedGamesettings.getNetworkPlayerNameByPlayerIndex(i)!= GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME){
displayedGamesettings.getNetworkPlayerNameByPlayerIndex(i)!= GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME &&
displayedGamesettings.getNetworkPlayerNameByPlayerIndex(i)!= GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME ){
listBoxControls[i].setEditable(false);
if(clientInterface->getPlayerIndex()!=(int)i){
hasOtherPlayer=true;
}
}
else
if(clientInterface->getPlayerIndex()==(int)i)
else if(clientInterface->getPlayerIndex()==(int)i){
listBoxControls[i].setEditable(false);
}
else {
listBoxControls[i].setEditable(true);
}
@@ -3730,7 +3730,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str());

gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
gameSettings->setNetworkPlayerName(slotIndex, "Closed");
gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME);
gameSettings->setNetworkPlayerUUID(slotIndex,"");
gameSettings->setNetworkPlayerPlatform(slotIndex,"");

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