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OOS when playing cross plattform without Fog Of War #102
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Ok we tested and it looks like this does NOT happen with git version! Maybe something changed and this is working now. Sorry for the false alarm, I close this ticket for now. |
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This may need to be re-opened. Today while connected to MG server: Earlier today while connected to my server, but not sure if it's out of sync (Jammy reports): Both instances FOW was disabled. I'm using my own build, but I haven't modified any of the code. ;) |
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I saw this in my terminal. I noticed the time stamp was the same as in the image I posted above. (I forgot to look at my term output after the crash) |
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Master server statistics for this game Had you verified that you were all using a build produced from the same git revision? |
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tomreyn, I built using the 3.12.0 source and embedded tarballs. The data I'm using has been copied from the directory where the 3.12.0 installation package installed files to. Yesteday I hosted 4 games. 36:41, 9:24, 27:53, and 15:57. All ran with FOW enabled and completed with no crashes. And all the games I played on MG servers yesterday were played with FOW enabled, and there were no crashes. Two games lasting 28:29 & 56:59. I had really bad lag the first game of the day, but I was using a different WiFi adapter. After I swapped that out, I played the other five games with no problem. Hmmm... going back to your original question... There's only a very small chance that emi or aurel were using different revisions. I played a game with emi and Jammy earlier that day, with FOW enabled, lasted for ~30 minutes and completed with no errors. And we've all played many games with aurel with no OOS trouble. |
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Thanks for providing these details. I'm not yet convinced this is a general issue, but let's reopen it for now just so we remember we should test cross platform games without FOW for OOS more before the next release. |
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You are welcome, Tom. I have more details. More interesting details. I reproduced this bug 5/5 times. The first time, I tried my own build. The last 4 times, I used the build from the installer. I hosted a game on my LAN. In another terminal, l set my home directory to 'temp' (HOME=temp/ ./start_megaglest) and ran another instance of MG. I connected to the host for a game. The set-up I used for the last 4 games was Conflict 4player map. Team 1: CPU and me. Team 2: CPU and me(2). Tileset Autumn. All 4 players were Roman. This is from the game listed in the stats at 2016-02-15 10:07:48 with a duration of 00:06:48 A screenshot from the client with the OOS message: The 5th time I ran the server and the client with the verbose option. There are 2 verbose text files inside the following archive: Each OOS crash happened within the first 10 minutes of the game. I believed it might have something to do with Roman archers morphing into fire archers, but I do not have any real evidence of that. The only reason it occurred to me was the 'iscancelpremorph' message in the error output. (morph being the keyword), and it doesn't happen in the first battles necessarily, but still very early in the game, after temples are built apparently and archers are able to get fire. |
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I've run some more tests. I've played all Indian factions, and the outcome is the same. OOS. I've played a game using all seven factions. OOS. In all the tests, including the ones I mentioned in my previous ticket entry, the client doesn't actually 'crash', but it spits out the OOS message (as shown in the screenshots), and disconnects from the server. I can access the menu and end the program normally. The server stays running. This reproduces for me every time. Titi said in his Jan 3 comment that the error can't be reproduced. Could it be related to the libs megaglest is linked to on my system? Debian 8 x64. |
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titi and I played 2 games to test, but no crash. I mentioned during my tests (every one crashed) I was playing on my computer. The client (using a separate userDatadir) was running on the same computer as the host. I have 16G 4 core cpu @ 3.20 Ghz. Titi suggested I test my RAM. I did that yesterday. I ran memtest from a boot CD, and got zero errors. Today I tried testing by myself again. The first 2 games didn't crash. The I tried a couple different set-ups and started crashing. What seems to reproduce an OOS crash every time is when my network opponent is on a different team than I. This is one set-up that is crashing every time FOW is disabled. Conflict map. Tileset: Autumn Team 1: CPU (Mega) Indian Team 2: CPU (Mega) Magic |
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Custom_95 reproduced this bug with the set-up mentioned above. 5 times in row. We played with me hosting, then he hosted. Then we played on headless. The odd thing is, it did reproduce once when he and I were on the same team. But the first few games, he and I were on opposing teams, as outlined in the set-up in my previous ticket entry. All games crashed in under 7 minutes. Most crashed in under 5 minutes. |
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This OOS happens for 2 Linux players too! |
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I am getting very close to the problem now. Map is Conflict and setup i like this: What I found is that the client gives a lot more commands than the server in |
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I am working on a fix for this, i have discovered the issues causing this and am working on correcting them.
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On my eye when this will be fixed then also those two reports should be closed: |
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this is fixed now |
Game gets OOS if you play multiplayer with Fog Of War disabled.
This is not a new thing! 3.11.1 has this problem too.
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