Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature/lua block units #30

Merged
merged 4 commits into from Nov 22, 2014
Merged

Conversation

Copy link
Contributor

@titison titison commented Nov 15, 2014

Lock and Unlock units in scenarios.
For more info look at: https://forum.megaglest.org/index.php?topic=9583.0

titison added 4 commits Nov 15, 2014
*the actual lua function "setLockedUnitForFaction"
*Showing an info in the info string ( above the requirements of the unit ) if locked
*removed debug (printf's)
*save locked Units in savegames ( and load them when savegame is loaded )
titiger added a commit that referenced this issue Nov 22, 2014
Feature/lua you can disable units via lua commands so that they cannot be built
@titiger titiger merged commit b20b548 into MegaGlest:develop Nov 22, 2014
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants