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v0.42.0 (2017-01-01 14:00 UTC)
- Fix #266: PayForTransport option ignored when estimating total contract profit
- Fix #291: Pilots being generated with special abilities in the battle even though special abilities are turned off
- Fix #268: Pilots always killed if resolve manually
- Fix #293: Incorrect tech ratings?
- Fix #272: Tactics Campaign/MegMek options bug
- Fix #294: Contract market incorrectly calculating transport amount as 0 c-bills
- Fix #295: Variable contract length option no longer works
- Fix #292: Starleague cache 1: IndexOutOfBoundsException when generating enemy
- Fix #250: [AtB] Wrong deployment edge for bot reinforcements in Chase(Att) scenario.
- [AtB] Chase scenario uses unit speed to determine deployment turn.
- Updated MegaMek.jar and MegaMekLab.jar to 0.42.0