Releases: MegamixEngine/MegamixEngine
Version 1.0.3.1 MaGMML3
Here's what will hopefully be the last update for the Megamix Engine until MaGMML3 is over, barring any disasters. Get making or something!!
(MaGMML3 devkit version)
Version 1.0.3.1 Megamix Lightweight
Here's what will hopefully be the last update for the Megamix Engine until MaGMML3 is over, barring any disasters. Get making or something!!
This is the lightweight branch, so this update additionally has some Lightweight-exclusive fixes such as for the Shop being inacccessible + Plant Man's barrier crashing the game.
Version 1.0.3.1 Megamix Engine
Here's what will hopefully be the last update for the Megamix Engine until MaGMML3 is over, barring any disasters. Get making or something!!
- Fixed precise Quick Lasers and Wily 4 lasers leaving objects with the solid variable set to true.
- Buffed Magnetic Shockwave's multihit rate.
- Fixed that SFX and non-OGG music were partially sharing their volume.
- Fixed that Ice Wall and Break Dash were not interacting properly with destroyable blocks.
- Fixed that Break Dask would be kept by dashing into a Wave Man Jetski.
- Updated comments of objWeaponSettings and objDestroyableBlock.
- Sprinklan now stops before turning.
- Air Man's intro is more accurate to Mega Man 2.
- Giant Metall can blink. In addition, its shots have reduced speed and cannot be destroyed.
- Lantern Fish show their eyeless/lampless creepypasta sprite upon death.
- Extraneous black pixels have been removed from Lantern Fish's lamp.
- Moby now animates properly, its pull speed is slightly stronger, and hit flash has been added.
- Fixed that you could hold up to push Rush Jet into the ceiling, causing you to fall through Rush.
- Fixed that the Escape Button Behavior option wasn't saving properly.
- Jewel Satellite reflected projectiles now no longer have gravity per MaGMML2.
- Fixed color options for Sprinklan.
- Fixed Gyotot not animating.
Version 1.0.3 Megamix Lightweight
Based on 1.0.3 regular. This is the first version of a 'lightweight' version of the engine with a large majority of assets gutted, with only 'essentials' or other assets deemed important kept in. If you want to start a game with the Megamix Engine, this is a good place to start.
Version 1.0.3 Megamix Engine
This version has some damage table changes for various enemies for balancing purposes, as well as a new 'invincible' variable for enemies that previously was in MaGMML2 but never readded until now. Fire Pillars can be frozen now as well. There's also obviously a plethora of bugfixes.
Version 1.0.3 MaGMML3
(MaGMML3 devkit version)
This version has some damage table changes for various enemies for balancing purposes, as well as a new 'invincible' variable for enemies that previously was in MaGMML2 but never readded until now. Fire Pillars can be frozen now as well. There's also obviously a plethora of bugfixes.
Version 1.0.2 MaGMML3
This version has stable moving platforms, fixes the leverfield crash and some enemy crashes too.
#307 is also fixed in this release.
Version 1.0.2 Megamix Engine
Megaman now is only killed at the borders by objSolid
Version 1.0.1-MaGMML3
Important update,this releases fixes the crashes and collision issues from the initial release.
Version 1.0.1 Megamix Engine
fixes from the devkit