Ludum Dare #27
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Actor.cpp
Actor.h
Bot.cpp
Bot.h
Collidable.cpp
Collidable.h
Container.h
Direction.cpp
Direction.h
Engine.cpp
Engine.h
IDrawable.cpp
IDrawable.h
JoystickEvent.cpp
JoystickEvent.h
Key.cpp
Key.h
KeyDirectionMapping.cpp
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LICENSE
LocalImageProvider.cpp
LocalImageProvider.h
Map.cpp
Map.h
MapLoader.cpp
MapLoader.h
MapSurface.cpp
MapSurface.h
MenuEntry.h
OuterBounds.cpp
OuterBounds.h
Player.cpp
Player.h
QListEx.h
QStringEx.h
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README.md
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Scene.cpp
Scene.h
SharedState.cpp
SharedState.h
Sprite.cpp
Sprite.h
SpriteBundle.cpp
SpriteBundle.h
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SpriteLoader.h
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VisionConeDrawable.cpp
VisionConeDrawable.h
VisualObject.h
Window.cpp
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ld27.pro
main.cpp

README.md

Ludum Dare #27

How to get the game

You can download our submission at http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7989

It's currently quite buggy and crashes randomly on Windows. We will try to fix this within the next few days and if it doesn't require too many changes we will update our submission.

We might also do a polished post-LD version, if we do you will be able to find it here.

We also have Jenkins set up for continuous integration at https://ci.kwarf.com/job/ld27/ where you can download binaries for every working commit.

Compiling the source

This project requires Qt5.1 and SDL 2.0.

Linux

Run the following:

qmake -config release
make

The executable is placed in bin/ and that is also the required working directory when running the game.

Windows

Assuming you have Qt5.1 installed with mingw-32.

qmake -config release
mingw32-make

The .exe is placed in bin/ and that is also the required working directory when running the game.