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README file for Meridian 59

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Meridian59 authored September 15, 2012

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  1. 87  README
87  README
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+Meridian 59 v1.0, September 2012.
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+Andrew Kirmse and Chris Kirmse
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+
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+Copyright 1994-2012 Andrew Kirmse and Chris Kirmse
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+All rights reserved.  Meridian is a registered trademark.
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+
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+
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+LICENSE
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+
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+This project is distributed under a license that is described in the
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+LICENSE file.  The license does not cover the game content (artwork,
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+rooms, audio, etc.), which are not included.
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+
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+Note that "Meridian" is a registered trademark and you may not use it
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+without our written permission.
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+
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+The license requires that if you redistribute this code in any form,
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+you must make the source code available, including any changes you
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+make.  We would love it if you would contribute your changes back to
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+the original source so that everyone can benefit.
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+
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+
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+WHAT'S INCLUDED AND NOT INCLUDED
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+
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+The source to the client, server, game code, Blakod compiler, room
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+editor, and all associated tools are included.  The source code to the
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+compression library and audio library are not included.
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+
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+
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+BUILD INSTRUCTIONS
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+
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+The code has been built successfully with Microsoft Visual Studio
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+2008.  It hasn't been tested with any other compilers.
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+
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+1. Make sure Visual Studio's binaries are in your path, e.g. by using
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+the vcvars32.bat script that comes with Visual Studio.
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+
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+2. Go to the top-level directory (the one that contains this README).
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+
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+3. Type "nmake" to build debug versions, or "nmake RELEASE=1" to build
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+release versions.
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+
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+The room editor requires Borland C++ 4.5 to build.  We've gotten it
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+compiling, but unfortunately it doesn't yet link, probably because of
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+an incompatibility with Visual Studio's lib format.  We've included a
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+prebuilt version of the room editor.
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+
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+
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+RUN INSTRUCTIONS
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+
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+After building the code, a server install is available in the
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+run\server directory.  Type "blakserv.exe" in that directory to run
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+the server.
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+
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+A client install is available in the run\localclient directory.  You
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+will need to retrieve the artwork, rooms, and audio files from
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+elsewhere and copy them into the resource subdirectory.
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+
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+The first thing you'll probably want to do is create an admin account
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+on the server so that you can log in.  Go to the "Administration" tab
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+on the server's interface and enter the command:
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+
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+create account admin joe.smith password
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+ 
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+(Don't use this default account name or password, or people will
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+likely take over your server. You'll get back a message like "Created
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+ACCOUNT 4".)
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+
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+Then create a character slot on that account with
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+
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+create admin 4
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+
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+You'll now be able to log in with this account name and password.  Be
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+sure to "save game" from the server interface to save this new
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+account.
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+
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+You can point your local client at your local server by running the
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+client (meridian.exe) with command line flags, like this:
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+
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+meridian.exe /U:joe.smith /W:password /H:localhost /P:5959 
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+
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+
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+CONTACT INFORMATION
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+
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+You can contact us at meridian59.email@gmail.com.  Our Web site is
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+http://meridian59.com, where you can also read about the history of
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+the game.

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