• Overview
  • Proxies
  • Differences from regular C# behaviours and from U#
  • UdonSharpBehaviours are not UdonBehaviours
  • Proxy references are automatically handled only for UdonSharpBehaviour variables
  • Proxies are always disabled and should remain disabled
  • Making a custom inspector for your UdonSharpBehaviour
  • Example inspector
  • Using Handles
  • Using Gizmos
  • Non-inspector Editor Scripts
  • Adding an UdonSharpBehaviour
  • Getting an existing UdonSharpBehaviour
  • Working with an UdonSharpBehaviour and modifying it
  • Destroying UdonSharpBehaviours