PLEASE NOTE THAT THE GITHUB VERSION OF SLiM IS PRERELEASE SOFTWARE THAT IS UNDER ACTIVE DEVELOPMENT!
Copyright (c) 2016-2018 Philipp Messer. All rights reserved.
SLiM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
SLiM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with SLiM. If not, see http://www.gnu.org/licenses/.
Development & Feedback
SLiM is under active development, and our goal is to make it as broadly useful as possible. If you have feedback or feature requests, or if you are interested in contributing to SLiM, please contact Philipp Messer at email@example.com. Please note that Philipp is also looking for graduate students and postdocs.
Installation from source
We use CMake, with an out-of-source build, as described here:
CMake is available with
port install cmake or
brew install cmake (on OS X, with MacPorts or Homebrew respectively), or with
aptitude install cmake (on debian).
To compile the development version from this repository, do:
git clone https://github.com/MesserLab/SLiM.git mkdir SLiM_build cd SLiM_build cmake -D CMAKE_BUILD_TYPE=Release ../SLiM make
The resulting binary will be called
slim, within the
SLiM_build directory. You can name the build directory anything you wish; there is nothing magical about the name
To update the build, in the
SLiM_build directory run:
cmake -D CMAKE_BUILD_TYPE=Release ../SLiM make
To build the code with debug flags turned on (i.e., optimization turned off, debugging symbols turned on, and extra runtime checking enabled), run instead:
cmake -D CMAKE_BUILD_TYPE=Debug ../SLiM make
This could be done in a separate directory to retain both versions of the build.
See the SLiM manual for more information about building and installing, including instructions on building SLiMgui under Xcode. The manual and other SLiM stuff can be found at http://messerlab.org/slim/.