SDL 2.0 Textures Tutorial
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App.cpp
App.h
FileManager.cpp
FileManager.h
Log.h
README
Stringify.cpp
Stringify.h
Texture.cpp
Texture.h
TextureBank.cpp
TextureBank.h
main.cpp
sdl-2.0-textures.cbp

README

Future updates to happen here under a single repo:
https://github.com/MetaCipher/the-sdl-engine

============================================================

SDL 2.0 Textures
3/18/2014

Wraps SDL Textures into a more streamlined Texture class for easy loading and rendering. Also includes TextureBank class for loading multiple textures at once, and a FileManager class for reading directories (with iOS support).

Build requirements
 - SDL 2.0 (http://libsdl.org/download-2.0.php)
 - SDL Image 2.0 (https://www.libsdl.org/projects/SDL_image/)

Notes:
 - You probably want to use and build against 32-bit build of SDL
 - These project files assume SDL and SDL_image are located inside of "SDL2" folder and part of your search paths (SDL2/SDL.h)
 - Build files using a compatible c++11 compiler

This tutorial and code are property of:
Tim Jones
SDLTutorials.com

You are free to use this code and any included files in your projects (commercial and non-commercial), as long as you credit SDLTutorials.com and the author.