diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini
index 3c51847..7b9d166 100644
--- a/Config/DefaultEngine.ini
+++ b/Config/DefaultEngine.ini
@@ -106,8 +106,7 @@ AdditionalPlistData=CFBundleURLTypes CFB
bCookOnTheFlyForLaunchOn=False
[/Web3AuthSDK/AuthInterface.AuthInterface_C]
-Web3AuthOptionsClientId=BAwFgL-r7wzQKmtcdiz2uHJKNZdK7gzEf2q-m55xfzSZOw8jLOyIi4AVvvzaEQO5nv2dFLEmf9LBkF8kaq3aErg
-Web3AuthOptionsRedirectUrl=torusapp://com.torus.Web3AuthUnity/auth
-Web3AuthOptionsSdkUrl=https://sdk.openlogin.com
+Web3AuthOptionsClientId="BJRZ6qdDTbj6Vd5YXvV994TYCqY42-PxldCetmvGTUdoq6pkCqdpuC1DIehz76zuYdaq1RJkXGHuDraHRhCQHvA"
+Web3AuthOptionsRedirectUrl="torusapp://com.torus.web3authunity/auth"
+Web3AuthOptionsSdkUrl="https://sdk.openlogin.com/"
Web3AuthOptionsNetwork=MAINNET
-
diff --git a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Private/Web3Auth.cpp b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Private/Web3Auth.cpp
index 7a4c3bf..979f5f4 100644
--- a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Private/Web3Auth.cpp
+++ b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Private/Web3Auth.cpp
@@ -9,14 +9,21 @@
#endif
#if PLATFORM_ANDROID
+
+// Need to keep a pointer to self later.
+// How this works is:
+// 1) Just before opening BrowserView, assign thiz to the current instance. Code then moves from C++ to Java.
+// 2) When returning from BrowserView, onDeepLink is called. Code returns to C++ from Java
+// 3) In the implementation of onDeepLink, thiz is used to call the c++ method (setResultUrl) on this instance.
+UWeb3Auth* thiz = nullptr;
+
JNI_METHOD void Java_com_epicgames_unreal_GameActivity_onDeepLink(JNIEnv* env, jclass clazz, jstring uri) {
if (JNIEnv* Env = FAndroidApplication::GetJavaEnv(true)) {
const char* UTFString = Env->GetStringUTFChars(uri, 0);
FString result = FString(UTF8_TO_TCHAR(UTFString));
UE_LOG(LogTemp, Warning, TEXT("redirect %s"), *result);
-
- UWeb3Auth::setResultUrl(result);
+ thiz->setResultUrl(result);
Env->ReleaseStringUTFChars(uri, UTFString);
Env->DeleteLocalRef(uri);
@@ -129,6 +136,8 @@ void UWeb3Auth::request(FString path, FLoginParams* loginParams = NULL, TShared
FString url = web3AuthOptions.sdkUrl + "/" + path + "#" + base64;
#if PLATFORM_ANDROID
+ thiz = this;
+
if (JNIEnv* Env = FAndroidApplication::GetJavaEnv(true)) {
jstring jurl = Env->NewStringUTF(TCHAR_TO_UTF8(*url));
@@ -310,7 +319,8 @@ void UWeb3Auth::setLogoutEvent(FOnLogout _event) {
#if PLATFORM_IOS
void UWeb3Auth::callBackFromWebAuthenticateIOS(NSString* sResult) {
FString result = FString(sResult);
- UWeb3Auth::setResultUrl(result);
+ //TODO: Fix this
+ //UWeb3Auth::setResultUrl(result);
}
#endif
diff --git a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Public/Web3Auth.h b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Public/Web3Auth.h
index 510bdc3..3006ec0 100644
--- a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Public/Web3Auth.h
+++ b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Public/Web3Auth.h
@@ -590,7 +590,7 @@ class WEB3AUTHSDK_API UWeb3Auth : public UGameInstanceSubsystem
UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
FWeb3AuthResponse web3AuthResponse;
- UPROPERTY(BlueprintReadOnly)
+ UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
FString sessionId = FString();
UFUNCTION(BlueprintCallable)
diff --git a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Web3AuthSDK_Android.xml b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Web3AuthSDK_Android.xml
index 55d618a..2e12ae7 100644
--- a/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Web3AuthSDK_Android.xml
+++ b/Plugins/Web3AuthSDK/Source/Web3AuthSDK/Web3AuthSDK_Android.xml
@@ -42,9 +42,9 @@ https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/UnrealPluginLangu
+
-
-
+