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#
# GameView.rb
# CtF
#
# Created by Thomas R. Koll on 09.12.10.
# Copyright (c) 2010 ananasblau. All rights reserved.
#

class GameView < NSOpenGLView
attr_accessor :controller, :active

def initWithFrame(frame)
attributes = Pointer.new_with_type('I', 8)
attributes[0] = NSOpenGLPFANoRecovery
attributes[1] = NSOpenGLPFAColorSize
attributes[2] = 24
attributes[3] = NSOpenGLPFADepthSize
attributes[4] = 16
attributes[5] = NSOpenGLPFADoubleBuffer
attributes[6] = NSOpenGLPFAAccelerated
attributes[7] = 0

pixel_format = NSOpenGLPixelFormat.alloc.initWithAttributes(attributes)
initWithFrame(frame, pixelFormat:pixel_format)
@active = true
return self
end

def prepareOpenGL
glEnable(GL_CULL_FACE)
glEnable(GL_MULTISAMPLE)
glAlphaFunc ( GL_GREATER, 0.1 )
glEnable ( GL_ALPHA_TEST )
    glClearColor(0, 0, 0, 0)
end

def acceptsFirstResponder
return true
end

def drawRect(rect)
    return unless @active
end

def reshape
@controller.game_loop.set_viewport_rectangle(bounds)
end

def keyDown(event)
@controller.keyDown(event)
end

def mouseDown(event)
@controller.mouse_down(event)
end
end
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