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Adds skins over the player via bone merging to the player model.
Open source recreation of GTA San Andreas in Unity
Fixes threat / aggro display on unit frames in ElvUI-TBC (which you can get here: https://github.com/ElvUI-TBC/ElvUI)
Resumes generated using the GitHub informations
A simple header-only lexer that can produce token streams for languages with C-like syntax, written in orthodox C++.
Discord Rpg Bot
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Animation engine for explanatory math videos
We're porting GTA: San Andreas to Unity!
Click your way through the core of the earth
The .NET library for ImageMagick
In-progress rendering engine. Vulkan powered, uses VulpesRender + ShaderTools for abstraction help
3D renderer built in C++/OpenCL
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
A wrapper around VMFInstanceInserter, enabling the use of func_instances in Quake maps.
Rant – The all-purpose procedural text library
It is cool punch on dragin, will hit.
HTML5 logic gate simulator
Lidgren Network Library
A scripting language for .NET
CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
A new, clean, component-based version of FireflyGL
A framework containing audio, graphics, content, input, and other tools.
A text-mode rendering library for SFML.NET.
A collection of useful .gitignore templates
A programming language based upon the lua programming language