Skip to content
Arcade: Atari Pong (1972) for MiSTer
Verilog VHDL SystemVerilog Coq Tcl
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
releases Release 20191006. Oct 7, 2019
rtl Release 20191006. Oct 7, 2019
sys
.gitignore Release 20191006. Oct 7, 2019
Arcade-Pong.qpf Release 20191006. Oct 7, 2019
Arcade-Pong.qsf Release 20191006. Oct 7, 2019
Arcade-Pong.srf Release 20191006. Oct 7, 2019
Arcade-Pong.sv Release 20191006. Oct 7, 2019
LICENSE Release 20191006. Oct 7, 2019
README.txt Release 20191006. Oct 7, 2019

README.txt

*****************************************************************
**              Arcade: Atari Pong (1972)                      **
** A Verilog implementation based on the original schematics.  **
*****************************************************************

                Written by: Richard Eng
                email:      engric@gmail.com
                twitter:    @richard_eng
                www:        retrobits.no
                git:        github.com/Eicar

---------
Changelog
---------
  2019-10-06 Initial release

------
Inputs
------

MAME/IPAC/JPAC Style Keyboard inputs:
    5   : Coin 1
    6   : Coin 2

+Analog joysticks for paddles (player 1+2)

---------
File list
---------

sys/*     GPL-2, Copyright (C) 2019 Sorgelig
rtl/*     MIT, Copyright (c) 2019 Richard Eng

---
Q&A
---

-Q: How accurate is this implementation?
 A: This implementation is based on the original Atari schematics. However, the
    original hardware consists of both digital (sync+async logic) and analog circuits. The analog circuits
    are simulated using digital logic. All signals should be accurate to the system clock edges (7.159MHz).

-Q: Help! I'm unable to move the paddles using the keyboard!
 A: Currently only analog joystick controls are supported.

-Q: Help! I'm unable to move the paddle to the top of the screen!
 A: This is not a bug. The original hardware design did not allow for this to happen.

-Q: The core "reset" does not seem to work
 A: This is true. The original Pong hardware did not support a global "reset" signal.
    I might add support for this in the future.

-Q: Can you please add support for XXX!
 A: I will probably not add features not present in the original game.
    This core is all about accuracy. 

-Q: Your HDL code looks like crap!
 A: You are probably right about that! I have a 20+ years software developer background but HDL is
    pretty new to me. Hopefully I will get better at it :)
    
-Q: I've found a bug!
 A: Please let me know about it! I really want this core to be as accurate as possible.
    I will make sure you will get credit for it!

-Q: This core is awesome! How can I make a donation?
 A: All donations are welcome and extremely appreciated! Donations will make it possible
    for me to spend more time on writing new cores.

    Donations can be sent to: paypal.me/riceng


-End of file
You can’t perform that action at this time.