Description
Just like with the C64 core, a majority of the Amiga games are built in a way that is a bit peculiar: They are using PAL (e.g. 256px height resolution), but leave the last 56px blank to make it possible to (theoretically) run the game in NTSC.
This causes a lot of empty space when running these games on a 16:9 display, and the C64 core has added an option in the OSD to have the display be “Zoomed”, which means that it cuts off the bottom part (in the Amiga case, the bottom 56px) to make it a 5× magnification instead of the 4× magnification that is the result when rendering Amiga PAL at 1080p.
The reason that you can’t just run these games in NTSC instead to get the 200px/5× magnification is that a lot of games were never properly tested in NTSC, as an example the game “Nitro” stutters on the night levels when run in NTSC mode, but works perfectly in PAL mode — but this leaves the bottom part of the screen blank.
Therefore, just like the C64 core, it would be nice to have this crop option (“Zoomed”) in the Amiga core as well, as the list of games that actually need the 256px height of PAL is very low, on the order of a few dozen games in the entire, vast Amiga games library.