My first game! An elegant, geometric, top-down arcade survival game. That's a mouthful. Now available on the iOS App Store (https://goo.gl/Vng3Jt) and Google Play Store (https://goo.gl/PWX42C).
Branch: master
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assets Reduced particle lag Sep 1, 2017
Box_Sync More art for powerups and working multi-touch controls. Jun 2, 2017
Library Reduced particle lag Sep 1, 2017
Paper_Planes_Art Removed files moved to private repo Jun 25, 2017
ProjectSettings Reduced particle lag Sep 1, 2017
obj/Debug Added basic SniperBoss move forward/backward when in range behavior; … Jun 8, 2017
.gitignore Added new powerup pickup ring particle effects; implemented pooling f… Aug 9, 2017
Assembly-CSharp-Editor-firstpass.csproj Changed to Visual Studio; experimenting with Tooltips, fixing routine… Jun 9, 2017
Assembly-CSharp-Editor.csproj This build was successfully built onto iPhone 6+. May 20, 2017
Assembly-CSharp-firstpass.csproj Changed to Visual Studio; experimenting with Tooltips, fixing routine… Jun 9, 2017
Assembly-CSharp.csproj Changed to Visual Studio; experimenting with Tooltips, fixing routine… Jun 9, 2017
Paper Planes [CORE] [2.7.17].Editor.Plugins.csproj Mobile joystick seems to correctly reset on game_restart in editor. N… Aug 23, 2017
Paper Planes [CORE] [2.7.17].Editor.csproj Working build, more balanced boss spawn Sep 1, 2017
Paper Planes [CORE] [2.7.17].Plugins.csproj Working build, more balanced boss spawn Sep 1, 2017
Paper Planes [CORE] [2.7.17].csproj Working build, more balanced boss spawn Sep 1, 2017
Paper Planes [CORE] [2.7.17].sln Added some audio effects Aug 24, 2017
Paper Planes [CORE] [2.7.17].userprefs Reduced particle lag Sep 1, 2017
assassin-split-1.png Added starts of rush logic and AssassinShip Mar 16, 2017
assassin1.png Added starts of rush logic and AssassinShip Mar 16, 2017
background1.jpg Added stock assets. Added basic shot logic (adapted from Unity Star S… Feb 12, 2017
bomber.png Added bomber type. 2D/3D rigidbodies/colliders must be reconciled. Feb 21, 2017
dropship1.jpg turrets nested in dropship. on only when spawning. Mar 9, 2017
dropship1.png turrets nested in dropship. on only when spawning. Mar 9, 2017
dropship1.psd turrets nested in dropship. on only when spawning. Mar 9, 2017
enemy_ship.png Added basic projectile-enemy interaction. Feb 15, 2017
enemy_trooper.png Added explode-on-collision enemies. Feb 17, 2017
game_inspr.jpg Dropship now entering spawn mode correctly. Spawns mobs on death (but… Mar 9, 2017
health_pack.png Added filler sprites. Basic health mechanic. Basic UI. Feb 10, 2017
mediship1.png Started MediShip Mar 11, 2017
mine.png Added Mine rotate, explosion on contact with enemy. Need to add outwa… Mar 30, 2017
missile1.png Added to Missile system Apr 8, 2017
missile_sheet.png Added to Missile system Apr 8, 2017
npm-debug.log Added basic powerup logic Mar 22, 2017
shield_1.png Added basic player shields. Mar 4, 2017
shots_sheet.gif Safe commit Mar 26, 2017
shuriken1.jpg Still need to adjust shuriken so that it does constant touch dmg to a… Mar 31, 2017
shuriken2.png Still need to adjust shuriken so that it does constant touch dmg to a… Mar 31, 2017
skills_sprite_sheet.png Dual fire activates successfully Mar 25, 2017
starfighter.jpg Added filler sprites. Basic health mechanic. Basic UI. Feb 10, 2017
starship2.png Added filler sprites. Basic health mechanic. Basic UI. Feb 10, 2017
turret_1.png Added basic working turret. Mar 1, 2017
wave_atks.gif Added working Wave Shot. Still need to add rebounding behavior on Shu… Apr 1, 2017