Winner of the "best game" award during CodeDay Seattle, May 2013
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readme.md

Readme: Orbital Smash

Background

This is a physics-based game written in Python and Pygame. It was designed, coded, and tested in 24 hours during the Seattle CodeDay, a local hackathon. It won the "Best Game" award!

About

The purpose of this game is to smash enemy starships to rack up points, and survive as long as you can without being smashed yourself.

Move around using the mouse.

Hold the left or right mouse button to activate a tractor beam and make the nearest object orbit around you.

By moving around, and holding an object, you can use it as a sort of hammer to smash enemies, or fling objects as a projectile by transferring force and momentum.

Destroy all enemies to advance to the next wave!

Licensing and credits

This game was written using Python 2.7.3 using Pygame 1.9.1 release. The game is licensed under the MIT license -- you can do whatever you want with the code, but need to include a copy of the MIT copyright and permission notice.

It uses the Orbitron font, which is licensed under the SIL Open Font License v1.1.

It also uses several free icons and images designed by Kenney Vleugels, who gave permission to use his icon set in either free or commercial projects.