A quick fork of FTGL that fixes nameclashes with FreeType 2.5.1 on OSX
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
demo
docs
m4
msvc
src
test
.gitignore
AUTHORS
BUGS
COPYING
ChangeLog
INSTALL
Makefile.am
NEWS
README
TODO
autogen.sh
configure.ac
ftgl.pc.in

README

FTGL 2.1
5 December 2004

DESCRIPTION:

FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org) applications.

Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.

FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.

Rendering modes supported are:
- Bit maps
- Antialiased Pix maps
- Outlines
- Polygon meshes
- Extruded polygon meshes
- Texture maps
- Buffer maps

USAGE:

	FTGLPixmapFont font("Arial.ttf");
	font.FaceSize(72);
	font.Render("Hello World!");

CONTACT:

Please contact us if you have any suggestions, feature requests, or problems.

Sam Hocevar <sam@hocevar.net>
Christopher Sean Morrison <learner@brlcad.org>