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FrameRenderer hard-codes depth range to 0.2f to 1.0f ? #34

mtaulty opened this Issue Jun 15, 2018 · 2 comments


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mtaulty commented Jun 15, 2018

While running the StreamViewer sample on my HoloLens, I noticed that the 'far' depth stream didn't seem to be displaying anything other than nearby artefacts and this turned out to be because (AFAICT) FrameRenderer.cpp hard-codes the acceptable depth range to 0.2m to 1.0m whereas it seems like the 'long range' depth stream works beyond about the 0.8m range? I reworked mine to 0.2m to 4.0m and got better results for that stream so wondering why the sample doesn't allow that range and/or why it doesn't use the range values from the APIs themselves?


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polszta commented Jun 17, 2018

I think have fixed this yesterday -- could you please give the latest a try?

Also, I'm not sure we're populating these ranges properly in the API just yet -- could you please file a product bug through Feedback Hub?


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mtaulty commented Jun 19, 2018

Great, thanks - yes, see the change and understand not using the API for the values if it's not reporting them correctly (or at all!).

@mtaulty mtaulty closed this Jun 19, 2018

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