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FrameRenderer hard-codes depth range to 0.2f to 1.0f ? #34
While running the StreamViewer sample on my HoloLens, I noticed that the 'far' depth stream didn't seem to be displaying anything other than nearby artefacts and this turned out to be because (AFAICT) FrameRenderer.cpp hard-codes the acceptable depth range to 0.2m to 1.0m whereas it seems like the 'long range' depth stream works beyond about the 0.8m range? I reworked mine to 0.2m to 4.0m and got better results for that stream so wondering why the sample doesn't allow that range and/or why it doesn't use the range values from the APIs themselves?